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PS5 DualSense Adaptive Triggers Actually "Fight Back" In Amazing New Demo

PS5 DualSense Adaptive Triggers Actually "Fight Back" In Amazing New Demo

The controller that fights back.

Ewan Moore

Ewan Moore

Forget the PlayStation 5 itself, because I'm really starting to think that the DualSense controller is the bit of kit we need to be watching as we head into the next-gen era.

As excited as I am for shiny graphics, ultra-fast load times, and improved framerates, everything I've heard so far about the controller is infinitely more interesting than any of that stuff. I don't know about you guys, but I care more about how a game feels than how it looks, and the DualSense seems to be all about feeling.

We've already heard plenty, of course. Various developers have explained in recent months how haptic feedback and adaptive triggers will improve immersion in their games. Whether it's locking the trigger buttons to simulate a weapon jamming or subtle vibrations to replicate Miles' Spider-Sense in the upcoming Spidey game, studios are coming up with some impressive uses for the tech.

DualSense /

But hearing is one thing - seeing it in action is quite another. Thanks to Twitter user Erik Fossum (who I think might possibly have shared this earlier than Sony would have liked), we now have a first-look at how the adaptive triggers actually work in real-time, and it's quite something.

As you can see from the video below, the triggers can actively "fight back" against the player to create that extra struggle. That could be for jammed weapons, as mentioned above, or to simulate the feeling of a car's tyres stuck in the mud - an example put forward by PlayStation boss Jim Ryan when the controller was first announced.

As exciting as features like this can be to some of us, the video has also - understandably - sparked concerns about accessibility. For whatever reason, simply pushing the buttons can be a challenge for a lot of gamers with disabilities or other conditions - they certainly don't need those buttons to start pushing back.

The good news is that Sony has since confirmed these features can be turned off. I'm sure most of assumed this would be the case, but it's good to be able to know for sure that we won't have to deal with adaptive triggers if we don't want to, or are simply unable to. In a post on the SIE website, the company explained that you can reduce or completely disable the force of haptic feedback and adaptive triggers on the DualSense, so there's no need to worry if these new features aren't for you.

Featured Image Credit: Sony

Topics: PlayStation 5