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'Cyberpunk 2077' Team To Work Extra Long Hours, Following Delay

'Cyberpunk 2077' Team To Work Extra Long Hours, Following Delay

Here we go.

Ewan Moore

Ewan Moore

No doubt you've heard by now that Cyberpunk 2077 has been delayed by five months. Now, developer CD Projekt RED has confirmed that it'll be asking its employees work extra-long hours in order to get the game out in time for its new September release date.

During a recent Q&A session, CD Projekt RED was asked if the development team would need to "crunch" in order to get the sci-fi RPG out on time. After all, working extra-long hours to meet a tight deadline is pretty much the literal definition of crunch. CDPR joint CEO Adam Kicinski said that while he did expect the team to put in longer shifts, the studio will try to be "reasonable".

"We try to limit crunch as much as possible," Kicinski explained. "But it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately."

Cyberpunk 2077
Cyberpunk 2077

This echoes what CDPR Krakow boss John Mamais told GameSpot at PAX Aus in October 2019. Again, it was implied that the studio attempts to limit crunch wherever possible, but that it's simply not always possible.

"There are a lot of people who come into the industry that are fresh; they don't really understand what it takes to do it," Mamais said. "So we get a lot of new guys coming in, and they go, 'Oh god, this is like too much.' But then we have other guys come in from Rockstar Games, and they're like, 'This is not even crunch!'"

"We're doing the best we can to keep the work under control. But sometimes when you're doing some big-ass game like this, it's not always possible to do that. It takes really hard work to make it really awesome."

We reached out to a CDPR spokesperson to try and understand what - if any - bonuses members of the development team might be in store for as a result of working these extended hours during this crucial period. We were directed to the Q&A, which made no reference to any such incentives.

It's also not entirely clear just how much longer these longer hours will be, or exactly how much time the team had been putting in prior to the delay. What we do know, based on the Q&A, is that the team thinks the delay is a "good decision," at least according to Kicinski.

"Of course, it was a tough decision," he said. "But we and our team - which was informed minutes ago - think that this was a good decision and that having an extra five months will enable us to deliver a perfect game."

Body modification is a massive part of Cyberpunk
Body modification is a massive part of Cyberpunk

During the Q&A, CDPR also confirmed that the previously-announced multiplayer component of Cyberpunk 2077 has also, understandably, been delayed. This mysterious aspect of the game was always intended to arrive sometime after the single-player experience, but now it sounds like we won't be seeing it until 2022 at the earliest.

"In terms of multiplayer, one thing we need to make clear is that the AAA release we're working on in parallel with Cyberpunk 2077 is Cyberpunk Multiplayer," explained Michał Nowakowski, board member responsible for publishing.

"So that's the first thing to say, and I think Adam was alluding that things are gonna be moving. So, given the expected release of Cyberpunk 2077 in September and the series of events which we expect to occur after that date, 2021 appears unlikely as the release date for Cyberpunk Multiplayer."

Featured Image Credit: CD Projekt RED

Topics: Cyberpunk 2077, CD Projekt Red