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A Sequel To ‘The Simpsons: Hit & Run’ Was Once In The Works

A Sequel To ‘The Simpsons: Hit & Run’ Was Once In The Works

D'oh, obviously.

Mike Diver

Mike Diver

Just before we all dumped work for the Christmas break, a video sneaked out which talked about how The Simpsons: Hit & Run could have received a sequel. The DidYouKnowGaming channel, helmed by Liam Robertson, published a Game History Secrets episode in late December that focused on the 2003 game, and talked about how a sequel was being planned, and it'd have been "bigger and better" than the original, with more freedom for players to tear around a virtual Springfield.

NGL, we must have already been on the Baileys by then, as we managed to miss the video at the time - but Nintendo Life and a few other outlets spotted it while reminding us that a remaster, at least, isn't out of the question.

Hit & Run's producer, Vlad Ceraldi, told us (yes, us) that "it would be fun to explore those characters and that universe again" through a remake or remaster of the game, originally released on Nintendo GameCube, PlayStation 2, PC and Xbox.

The Simpsons: Hit & Run / All screenshots courtesy of MobyGames
The Simpsons: Hit & Run / All screenshots courtesy of MobyGames

He added: "I could see Hit & Run on multiple different types of (modern) platforms, as a remake or remaster. When you make something, sometimes you know you've made something special. This was one of the ones that we knew we hit the mark.

"There's a lot more fidelity you can go for as far as content exploration than we were able to do in that particular era. There were a lot of references put into the game but we didn't get everything. There's a lot more things that could be done and that would be fascinating for sure."

A remake or a remaster is fine and everything, and y'know, we'd love to see it. But that sequel? Its story's been expanded on by Hit & Run's senior game designer Joe McGinn in a new interview with GAME.

"We had some very early gameplay prototypes," he said, when asked about a sequel. "I remember our physics guru, Greg Mayer, got connected vehicles working, so you could have a trailer being pulled behind a car with some fun results. But we never got very far before EA won the right to the Simpsons movie game, so sadly there was nothing we could do but move on."

The Simpsons: Hit & Run
The Simpsons: Hit & Run

Hit & Run was developed by Radical Entertainment and published by Vivendi, hence McGinn's disappointment in EA picking the license up. He also spoke about the possibility of a remaster or remake, saying he'd love to play the game on Nintendo Switch and echoing Ceraldi's comments on the issue.

"If it's a remaster, I'm all about the frame-rate. Don't change the art style... but give me 60 fps. If it's a remake, that's a whole other kettle of three-eyed fish. I suppose making a single cohesive, connected environment, that would be a natural these days.

"But the big focus would be improving the out-of-car gameplay. Hit & Run was our team's first 'platformer' gameplay, so the camera and player mechanics were a bit rough around the edges. I'd love to have another crack at making Mario-level smoothness in the platforming camera and animations so that the running parts felt as good as the driving."

The Simpsons: Hit & Run
The Simpsons: Hit & Run

Hit & Run's enduring popularity has as much to do with the franchise's continuing high-profile presence on TV as it does the fact that most Simpsons games were garbage. For there to be a good one was quite the thing in 2003. We're well overdue another half-decent Simpsons game, that's for sure.

Personally, if I could remake any game of 2003 using today's tech, it'd be Beyond Good & Evil. (More news on that sequel, when?) Not quite as many car crashes in that one, but a classic of the era that holds up today pretty wonderfully.

Featured Image Credit: Radical Entertainment / Vivendi Games / Disney

Topics: PlayStation