
Topics: GTA 6, Rockstar Games, Cyberpunk 2077
The excitement for Grand Theft Auto VI has been slowly turning to dread, with last week’s pre-order meltdown being just the start.
Delays, pricing, and framerates are just a few things going against GTA VI at the moment. While many are still convinced that it’ll be one of the greatest games ever made, others are starting to get nervous.
It’s looking more and more like Cyberpunk 2077 all over again, but this time it could be so much worse.
Like Cyberpunk 2077, most of the support for GTA VI is based on faith. Faith in Rockstar Games to deliver on its promise of another open-world we can sink hundreds of hours into.
However, despite GTA VI being Rockstar Games’ most ambitious and technologically advanced title yet, its limitations are painting a worrying picture.
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It’s claimed no console will be able to run the game at 60fps, not even the PlayStation 5 Pro. A PC probably could, but even in 2026 Rockstar Games seemingly refuses to release all platform versions at the same time.
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Chances are, GTA VI won’t suffer any performance issues. After the delays, the developers have had plenty of time to optimise things, but that hasn’t stopped fans from spotting odd mistakes in the latest marketing material. Floating lights and poorly rendered background assets are popular examples.
What GTA VI is currently suffering from is scepticism about pre-orders. Fans are pre-ordering the game before they’ve even seen proper, raw, unedited gameplay.
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Cyberpunk 2077 looked fantastic before launch, but it’s clear that those gameplay showcases were running off entirely different hardware, or had been edited to look more stable than it actually was.
Looking behind-the-scenes, several Rockstar Games workers have spoken about the crunch staff are under to get the game completed on time. There’s even been talk of unionisation.
The aforementioned pre-order drama also hasn’t helped things. Locking more than just cosmetics behind a pay-wall is quite frankly absurd, and it’s no wonder games are up-in-arms about it.
However, GTA VI’s biggest problem is nothing you'll find in-game. Like Cyberpunk 2077, the most apparent is the fanbase itself, or more specifically, the hype.
Many are rightfully tempering their expectations and even holding off on pre-ordering before they’ve at least seen the game for themselves.
Others are already hailing GTA VI as the greatest game of all-time before it’s even out in the wild. Expectations are staggeringly high with some believing it’ll basically be a real-life simulator.
Those kinds of expectations are what killed Cyberpunk 2077’s chances of a successful launch. Sure, CD Projekt RED overpromised and underdelivered in some areas, but it was mostly gamers who expected Night City to be the most realistic open-world they’d ever set foot in.
GTA VI will sell millions of copies at launch. There’s no doubt about it. But all it takes is one teeny tiny mistake for gamers to start demanding refunds en masse.
There’s still a lot we don’t know about GTA VI at the time of writing, and if Rockstar Games isn’t careful, the game’s long-awaited launch day could be one of the biggest letdowns in gaming history.