
According to one gaming content creator who is “friends with a few ex Ubisoft staff,” Ubisoft’s lack of resource allocation may be entirely to blame for the recently cancelled PS2 remake of Prince of Persia: The Sands of Time.
To put things lightly, it’s not be a great week for Ubisoft. They’re currently getting dogpiled on the internet for a number of reasons, including, but not limited to, their move towards using generative AI in game development, further staff “restructuring” statement, their stock price tanking by more than 40% in one day, and the announcement that they’ve cancelled six upcoming games.
Ubisoft’s worst shame was yet to come, however, because now they’re suffering the indignity of getting clowned on by a YouTuber.
One of Ubisoft’s six cancelled titles was the long-requested remake of Prince of Persia: The Sands of Time, which the publisher announced all the way back in 2020.
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The game was delayed no less than six times in between then and now, but things seemed like they were looking up in late 2023 when the team behind the project revealed that “the project has passed an important internal milestone.”
Well, whatever that “internal milestone” was, clearly it wasn’t that important, as the game was officially canned on Wednesday.

Over six years of development time for the remake of a PlayStation 2 game, and Ubisoft has nothing to show for it. So, what happened?
According to YouTube content creator Guru Larry, it sounds like the entire project was a nightmare from start to finish.
“The entire development of the game was utter clown shoes… I'm friends with a few ex Ubisoft staff, they gave the entire development of the Switch version to one single guy in India, and he had to stop as he caught Covid,” @LarryBundyJr stated in a post on X, (formerly Twitter).
If what Larry is saying is true, he’s (assumedly) referring to a team member at Ubisoft India Studios. Prince of Persia: The Sands of Time switched hands between a few Ubisoft studios during its six years of development, but several Ubisoft India Studios team members on LinkedIn state that they’d been working on the game in some capacity since 2018, though no mentioned of whether that was the Nintendo Switch version or now.
Of course, it’s impossible to know if any of this is true, especially considering the game will never see the light of day. Unfortunately, however, knowing how poorly managed Ubisoft has been over the past decade… it’s not out of the realm of possibility.
Topics: Ubisoft, Prince Of Persia, PlayStation, Nintendo, Nintendo Switch, Nintendo Switch 2, News