
A Skyrim player has unearthed a method that makes one quest a lot easier.
Being a role-playing game, Skyrim obviously likes to put control into the hands of the player by letting them complete quests however they want to.
This has led to situations where players have beaten certain bosses or completed quests in unexpected ways, with weird or funny outcomes.
As one Skyrim player discovered recently, with a little sneaky sneak, there’s a way to make the ending to the Thieves Guild questline a lot easier for you.
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As all Skyrim fans know, at some point during the Thieves Guild questline, you’ll be betrayed by Mercer Frey, who later becomes a boss you must defeat.
It turns out that you can have a much easier time with him if you put those sneak skills to the test. If you pickpocket his Dwarven Sword with Absorb Health before he betrays you, he won’t be able to use it during the final fight with you.
Instead, he’ll pull out an iron dagger, which is a lot more puny than what he was originally going to use. And it’ll certainly make the fight a lot easier.
One person in the comments puts it perfectly: “It is funny, but thinking like a thief actually would think makes the thief run easier."
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"I see people do stuff in game and sometimes wonder why I didn't think like that. Sometimes it is because I am not thinking like the character would think.”
It’s reasons like that which is why I like immersive sims so much. They reward experimentation and thinking like how the character thinks, with the game giving you the tools to do so.
Skyrim isn’t necessarily an immersive sim, but it does have some of the same characteristics of the genre, and it’s moments like these which proves it.
Topics: Skyrim, The Elder Scrolls, Bethesda