
Topics: The Elder Scrolls, The Elder Scrolls 6, Steam
Forget your Elder Scrolls 6 - Bethesda has done. Forget The Witcher 4 and the rest of them; this rival medieval fantasy RPG is launching from a familiar name, and its short gameplay trailer has us completely and utterly sold.
The fantasy RPG genre is absolutely stacked, and you can be forgiven if you've seen another 'rival' game advertised to the high heavens and think, 'hmmm.'
But we're currently in a void where we're simply sitting in a dark room, listening to Thu'um choruses, and waiting for the gods to answer our call.
Alas, this is where Fatekeeper comes into play.
From THQ Nordic's newest studio, Paragalacial, Fatekeeper comes as a mixture of sword-slashing, axe-whacking, magic-casting, and goblin-gobbling. It has the rough-around-the-edges realism of Skyrim, in terms of movement and visuals, but the combat of an eerier and harder series.
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Basically, it's Elder Scrolls meets Dark Souls. That's how we described it back in August 2025, when its first trailer aired, and we stand by it now.
Now, it's ready to be slung off a trebuchet and right into our PCs, as THQ Nordic confirmed it will be released on June 2.

"Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells, and choices that shape who you become in this first-person RPG," the Steam description reads.
Immediately, it's grabbed the attention of fans who cannot wait to pour Skyrim-esque hours into it.
"Every part of the showcased world seems to be put and blended into place skillfully. I hope it RUNS and plays just as good," one curator said,
A second added, "Another upcoming banger in Fantasy-RPG genre under the wings of THQ Nordic? It's looks something like heavily inspired by Dark Messiah of Might and Magic, and looks freaking cool, so count me in!"
There is a caveat, though. Fatekeeper will be launching in Early Access.
Made by a small studio of just 13 people - if it's enough for Clair Obscur: Expedition 33, it's enough for them - the team want to ensure that they leave the door open to change, based on feedback, but without treating their customers as beta tests.
Still the Early Access offers more than enough content, and it'll feel like a massive DLC when the game launches in full in 18 months.