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Ghost Of Yotei Divides PS5 Gamers Over One of Tsushima's Best Features

Home> News> Platform> Playstation

Published 01:00 14 Nov 2025 GMT

Ghost Of Yotei Divides PS5 Gamers Over One of Tsushima's Best Features

This needed to be better

Sam Cawley

Sam Cawley

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Ghost Of Yōtei has been a colossal success for PlayStation but there are gamers out there who think it’s a downgrade compared to Ghost Of Tsushima.

We’ve seen players criticise the new protagonist, Atsu, the graphics, the story and much, much more. Even the minigames haven’t been safe from criticism.

Fortunately, the sales speak for themselves with Ghost Of Yōtei selling over three million copies in its first month.

That said, there are some areas in Ghost Of Yōtei’s design that feel inferior to its predecessor, one of which is the combat.

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Ghost Of Yōtei has excellent combat but lacks some of the sauce that Ghost Of Tsushima has and gamers quickly noticed.

“Anyone else feel enemies being terrified isn’t as common as it was in GoT?” asked Reddit user ScottRans0m, adding “In GoT, it was a pretty common occurrence for enemies to be terrified after you perfect parried or killed another enemy with a resolve move.

“In GoY, I feel it barely happens which is a shame because I loved it when it would happen during combat in the first game.”

This prompted an interesting discussion as Ghost Of Yōtei does have the same fear mechanic as Ghost Of Tsushima, it’s just not as apparent.

As one player points out, “The terrify thing in Yotei has more stages. A lot of the time when enemies are terrified of you, that just means they don't defend from attacks and take more damage. it happens all the time if you know what to look for. I think I like it more than Tsushima’s, the enemies freeze instead of flee.”

Ghost of Yotei-
Sony Interactive Entertainment

Some players do wish it was as common as it was in the first game, like one who claimed they could “count on one hand how many people ran away".

"Yeah, disappointing. It’s one of my favourite features," they added.

Others said they “like it being rarer since it made some encounters a bit too easy” in Ghost Of Tsushima’s late game stages.

It’s a matter of opinion, as while terrifying enemies means you get to fight less of them, it does add a bit of flavour to the encounters. It also adds realism, because if you saw your friend/ally get chopped up at break-neck speeds, you’d probably want to run away too before you were met with the same fate.

None of this stops Ghost Of Yōtei from being a damn fine game though, and we can’t wait to see what the third game is like.

Featured Image Credit: Sony Interactive Entertainment

Topics: Ghost of Yotei, Ghost Of Tsushima, PlayStation, PlayStation 5, Sony

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