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Assassin's Creed 2 fan visits Florence, immediately heads to the game's major landmarks

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Published 12:42 7 Mar 2024 GMT

Assassin's Creed 2 fan visits Florence, immediately heads to the game's major landmarks

An Assassin's Creed fan visiting Florence took the opportunity to visit some of Assassin’s Creed II’s most iconic locations.

Sam Cawley

Sam Cawley

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Featured Image Credit: Ubisoft

Topics: Assassins Creed, Ubisoft, Xbox, PlayStation, PC

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An Assassin's Creed fan visiting Florence took the opportunity to visit some of Assassin’s Creed II’s most iconic locations.

The Assassin’s Creed series has taken its players to some gorgeous locations, from the sunny Caribbean, to Ancient Greece, and the pyramids of Egypt. It’s also taken us on a guided tour through Florence, Italy in Assassin’s Creed II, which has aged like a fine wine.

Assassin’s Creed II can be played as part of the Assassin’s Creed: Ezio Trilogy

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A fan of the game, nien_nuts, recently took a real-life trip to Florence and decided it was only right that they visit some of the famous landmarks used in the game’s development. They said in a post: “the second game made me immediately want to visit the real life locations. Almost 10 years later I finally made it!”

The fan took photos of some of the locations found in the game, and did a side-by-side comparison of each one.

I’ve got to say the attention to detail in a game from 2009 is outstanding. The video game equivalents look almost exactly like the real thing, near-perfectly recreating the minor details of the architecture and patterns used in their construction.

Of course we can’t exactly be surprised. If there’s one thing Ubisoft excels at it’s crafting a beautiful open world. While the size of Assassin’s Creed maps has grown to slightly ridiculous proportions in games like Assassin’s Creed Valhalla, you can’t deny that they don’t look fantastic, especially for photo-mode gamers.

However it could just be nostalgia talking but I don’t think we’ll ever get a visually stunning parkour playground better than Florence from Assassin’s Creed II. It combined form and function to become one of the most memorable open worlds in video game history.

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