
Topics: Grand Theft Auto, Red Dead Redemption 2, Rockstar Games, Red Dead Redemption, GTA 6

Topics: Grand Theft Auto, Red Dead Redemption 2, Rockstar Games, Red Dead Redemption, GTA 6
Grand Theft Auto VI is reportedly borrowing more from Red Dead Redemption 2 than expected, already making it a clear Game of the Year winner.
GTA VI is still on track for that November 2026 release date but don’t think too hard about it otherwise you might jinx it. We don’t want to give Rockstar Games any ideas.
According to inside sources development is going well, but ex-Rockstar devs are curious to know how the studio has approached its ways for this new open-world.
GTA VI is the first new-gen game Rockstar has developed and it was believed the developer would have had to completely rebuild its engine in order to produce it.
This comes from former Rockstar audio designer Rob Carr, who recently spoke with Kiwi Talkz (via Kotaku) on what fans can expect from the next Grand Theft Auto. Carr worked on both Grand Theft Auto V and Red Dead Redemption 2 while employed by Rockstar.
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It was implied that Rockstar’s Rage Engine will have needed to be rebuilt to keep up with changes in game development technology, which isn’t a bad theory considering how advanced GTA VI is said to be.
That’s apparently not the case though, as Kotaku found an unnamed source who claims it’s pretty much the same engine, but with a couple of noticeable differences.
It’s said that GTA VI is essentially a hybrid of both GTA V and Red Dead Redemption 2, combining the best of both games to hopefully deliver one of the most remarkable open-world games we’ve ever seen.
While the source remains anonymous it’s not exactly hard to believe. Red Dead Redemption 2 was breathtaking but it was also barren in terms of the open-world.

That’s not a criticism of the game either as its openness supports the setting. What it does mean though is there’s a lot of room for improvement and experimentation.
When you consider that it’s not surprising that the devs would reuse a lot of what made Red Dead Redemption 2 look and play exceptionally well, all while populating it with more NPCs and entire cities to explore.
This is supported further by the abundance of leaks we’ve seen on what game mechanics we’ll see in the full release. A lot of the rumoured open-world minigames like fishing will have likely been lifted straight from Red Dead Redemption 2.
Rockstar Games crafted something ethereal when it made the Red Dead Redemption sequel, so it’s no surprise the developer would attempt to catch lighting in a bottle twice by making minor changes to what’s already proven to be effective.