
Those excited for CD Projekt RED’s upcoming game The Witcher 4 are already obsessed with picking apart every detail of its latest demo, and it’s easy to see why given all of the hype.
Earlier this month, CD Projekt RED took to the stage at the State of Unreal showcase to show off their new tech demo for The Witcher 4.
It was an extremely impressive showcase of what we can expect for the upcoming game, especially considering they noted that it was all running at 60fps on standard PlayStation 5 hardware.
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CD Projekt RED were interviewed by Digital Foundry not long after the showcase, and reiterated several of the key points they covered during the livestream of the demo… and the users over on the r/games subreddit seem to have come away from the whole thing extremely impressed.
“I hope TW4's PC version has path tracing, because still to this day no UE5 title has visually impressed me as much as CP2077 with path tracing”, commented user rubiconlexicon.
“Offloading all of that work to asynchronous compute is something that could and should have been done years ago in unreal, but it is nice to see it”, replied user Positive_Government.
“Especially with them being close to maxing out all the cpu cores on the ps5. In order to achieve the perfect frame rate they appear to be using a three stage pipe line, so the frame the cpu is processing is two behind the frame you are seeing.”
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Personally, I agree it was all very impressive, but the doomer in me will simply believe it when I see it.
This isn’t something informed by the poor release of Cyberpunk 2077 or because I find CD Projekt RED’s statements to be unbelievable, but rather that I simply know that the tech demo at the State of Unreal showcase was exactly that; a demo.
I need to see how this all looks and performs in the full game before I even begin to get hyped. Until then, I’m simply going to consider the showcase as a cool proof of concept.
Topics: The Witcher 4, The Witcher, CD Projekt Red