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Skyrim players horrified by hidden room we were never supposed to find
Home>News
Published 11:24 16 Sep 2024 GMT+1

Skyrim players horrified by hidden room we were never supposed to find

Put that thing back where it came from

Dan Lipscombe

Dan Lipscombe

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Featured Image Credit: Bethesda Softworks

Topics: Skyrim, The Elder Scrolls, Bethesda

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Don’t worry, the Skyrim hidden room can’t hurt you. Unless you’re an NPC, that is. If you’re not aware, Skyrim has a room tucked away that is basically nightmare fuel.

It’s called the Dead Body Cleanup Cell and it functions in the way you’re probably already imagining.

Bethesda has been hard at work on the first Starfield expansion which is coming soon

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The room, which can only be accessed via console commands on PC, is tucked away deep in the game.

A cross-shaped room is where NPCs go when they die. Whether you kill them or they’re dispatched in some other form, they all end up here.

It looks more terrifying than you might expect, brightly lit in almost neon purple and green. It’s like something out of a 1980s horror where some kid accidentally digs down into a Hellmouth.

But why does the room exist? Well, it’s because certain NPCs can’t be deleted, or it would likely break the game.

So, instead of them just being dragged into a recycling bin, they exist in that room. Not doing anything, not interacting with anyone or anything, just being.

It’s a wacky piece of coding that kind of sums up how ramshackle development can be. Like how every vendor in Skyrim has access to a giant chest stored away in the map and they pull items from there.

It’s a quirky way to deal with a problem that came up during creation of the popular Elder Scrolls title, and if fans weren’t aware of it, we’d simply think that the dead NPCs actually die and are removed somehow from the code.

Nope. They’re banished to a room underground from which they can never escape. I like to picture all the lifeless bodies slowly piling up while Imagine by John Lennon is piped into the room, but it’s a Muzak version like you’d get in an elevator.

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