
One Resident Evil player has demonstrated what a potential fixed camera mode could look like in Requiem, but I’m not sure how to feel about this.
As any long-standing Resident Evil fan will know, the first few games in the franchise used a fixed-camera perspective as opposed to third or first-person view.
This was largely a technical restraint of the time these games were produced in, but it also led to some of the most creative survival horror game design we ever saw.
After many different iterations of the Resident Evil formula, I’m finding myself longing for a new game which returns to the fixed-camera angles, which we haven’t seen in a long time.
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Don’t get me wrong, I enjoy Resi no matter what perspective I’m playing in, but there’s something so nostalgic about fixed camera angles.
Resident Evil Requiem With Fixed Camera Angles Is A Little Weird
YouTuber Gaming With Griff Griffin has demonstrated what a return to fixed camera angles would look like in a modern game, specifically how it’d look in Resident Evil Requiem.
It should be noted this isn’t a mod to enable fixed camera views (that doesn’t exist yet, at least), but Gaming With Griff Griffin has instead used a different kind of mod to angle the camera at specific points, then moves the character through the area, before pausing and re-angling the camera at a new position.
It’s a lot of work, but certainly shows us how the game would look if it were using a fixed-camera perspective similar to the original Resi games.
Half the video shows gameplay from Grace’s sections in the Rhodes Hill Care Center, while the other half is in Leon’s RPD section.
While it’s a cool idea for a video, it’s pretty clear that the game is not intended to be played in this way.

For starters, there comes a point in Grace’s part of the video where the player becomes swarmed by zombies and cannot aim their gun at the horde. Instead, the player ends up shooting downwards, completely missing their shots and then getting killed.
Griffin doesn’t show off any combat when playing as Leon, but considering those parts of the game are far more action-oriented, I can’t imagine it playing well with fixed camera angles (and that may be why that footage has been omitted from the video).
Still, it does leave me wanting a future Resi game with fixed-camera angles.
If built from scratch with this in mind, Capcom could certainly make a decent spin-off game that returns to the spirit of the original games with features like this.
Topics: Resident Evil, Resident Evil Requiem, Capcom, Youtube, PC, Mods