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Xbox Next-Gen Project Helix Console Specs Revealed, Controversial Change Teased

Home> News> Platform> Xbox

Published 10:30 12 Mar 2026 GMT

Xbox Next-Gen Project Helix Console Specs Revealed, Controversial Change Teased

Could the Series S have prompted a change in strategy?

Kate Harrold

Kate Harrold

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Featured Image Credit: Photo by Nikolas Kokovlis/NurPhoto via Getty Images

Topics: Xbox, Microsoft, Tech, Xbox Series X, Xbox Series S

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Microsoft has unveiled specs for its upcoming Project Helix, and it sounds as if the company could be shifting away from the double console launch model.

Project Helix is, if you missed it, Microsoft’s next-gen Xbox.

It’ll mark the start of new territory for the struggling green brand as it shifts towards creating something that can run both Xbox and PC games.

Insiders claimed that the console would launch in late 2027.

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While we can’t confirm whether that’s true, Microsoft has at least revealed that alpha versions of the console will be shipped out to devs next year.

At this year’s GDC, Microsoft also pulled back the curtain on some of the console’s specifications as reported by IGN who were in attendance at the keynote.

Xbox Logo,
Microsoft

“The entire design of the console is to usher in the next generation of console gaming by advancing the state of the art, and really breaking a lot of these barriers down," vice-president of next-generation at Microsoft,Jason Ronald, said.

"Project Helix is designed to play your Xbox console and PC games, delivering high performance and providing the ultimate player-first experience.

“We're partnering closely with AMD to define the next generation of rendering and simulation.

“Project Helix is powered by a custom AMD-based SOC, and it's co-designed for the next generation of DirectX.

“Project Helix brings intelligence directly into the graphics and compute pipeline, delivering step-change functions and gains in efficiency, scale, and visual ambitions."

Beyond this, Ronald outlined that Project Helix “includes an order of magnitude increase in ray tracing performance and capability, beyond what's currently possible with the Xbox Series X and S” and “unlocks GPU-directed work graph execution, eliminating CPU bottlenecks, meaning that the GPU can actually generate its own workload in real-time, delivering a massive uplift in performance”.

You can view the full confirmed features and specs below as shared by Microsoft:

  • Plays Your Xbox Console & PC Games
  • Powered By Custom AMD SOC
  • Co-designed for Next Generation of DirectX
  • Next Gen Raytracing Performance & capabilities
  • GPU Directed Work Graph Execution
  • AMD FSR Next + Project Helix
  • Built for Next Generation of Neural Rendering
  • Next Generation ML Upscaling
  • New ML Multiframe Generation
  • Next Gen Ray Regeneration for RT and Path Tracing
  • Deep Texture Compression
  • Neural Texture Compression
  • DirectStorage + Zstd

Could Microsoft Have Moved On From Offering a Less Powerful, Cheaper Counterpart?

What’s interesting about all this is that there’s no hint that there are two iterations of the console in the works.

As we’re all aware, the current generation offers both the Series X and the Series S with the latter being slightly less powerful and therefore cheaper.

It’s not a model PlayStation follows. Sony typically offers a digital-only device to bring down the price, but it still yields the same technical power.

I’m wondering whether Microsoft will approach the next-gen with the same throught process.

The Series S has likely proven a headache for the company at times as developers have publicly shared their grievances with its limitations.

Of course, the danger of scrapping a console like this is that you could price gamers out whereas currently, the Series S is quite an accessible console for starters to the hobby.

This is speculative, but it’ll be interesting to see what unfolds in the coming months.

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