
Topics: God Of War, PlayStation, Sony, PC
Having become the kings of exclusive games, franchises like God of War, The Last of Us, and Marvel's Spider-Man have been a middle finger waved in the face of its competitors, like Xbox.
But with more titles in the works and another round of console wars warming up before the end of the decade, PlayStation is doubling down on its exclusivity rules.
It follows Xbox stepping up their own attempts at leaving PlayStation out with Gears of War: E-Day, as CEO Asha Sharma teased that more of their in-house games will likely be kept away from the grasp of Sony.
Yet PlayStation doesn't seem to care all that much about multiplayer live-service games, and has now decided to not only give Xbox the cold shoulder, but PC, too.
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Responding to reports that PlayStation is set to abandon PC game-sharing, leaving titles truly exclusive to the PS5 and PS6, CEO Hideaki Nishino suggested that in-house games will be made for their consoles before even considering other platforms.
Xbox has taken big strides in finding a workaround to PlayStation exclusives, as recent reports suggested that Microsoft is planning to embed PC stores onto the next-gen console, which would theoretically make the likes of Ghost of Yotei playable on Project Helix.
In response to that, PlayStation has been eyeing up ditching PC stores like Steam and Epic Games.

As picked up by Gamesradar, speaking in Japanese magazine Famitsu, Nishino revealed that the only consideration for multiplatforming is the live-service games.
"We've always determined platform selection based on the characteristics of each title. If releasing a title on PC would maximise the gaming experience, we'll continue to consider that option," he said.
"Our current main policy is that, for single-player games developed in-house, we will further refine the value of the gaming experience that PlayStation can offer.
"At the same time, we believe it is important for live-service games to reach a wider audience through online multiplayer, so we continue to view releases on both PS5 and PC as the standard.
"Regardless of the platform, we will make decisions based on the principle of delivering the best possible gaming experience that maximises each title's unique features."
That suggests that only the likes of Marathon will be championed on multiple platforms, while new in-house games will put PlayStation first and will only consider PC as an afterthought.
So far, 2026 hasn't looked kindly on PlayStation exclusive games, with a very missable Code Violet flopping at launch.
Since then, Saros has picked things back up again, and Marvel's Wolverine will continue to mend that relationship with its players.
But with God of War Laufey waiting in the wings, PlayStation could use that as a statement of intent.
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