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‘Skyrim 2.0’ is one of the most ambitious things we’ve ever seen, and it’s free
Home>News>Platform>PC
Published 10:27 13 Feb 2024 GMT

‘Skyrim 2.0’ is one of the most ambitious things we’ve ever seen, and it’s free

The scale of this expansion shouldn't be underestimated

Emma Flint

Emma Flint

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Featured Image Credit: Shwerta – NexusMods

Topics: Bethesda, Skyrim, The Elder Scrolls, The Elder Scrolls 6, PC, Mods

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When we say that this expansion has ambition coming out the wazoo, we’re genuinely not kidding or over exaggerating – it’s crammed full with content, making it feel more like DLC than a mod.

Even without mods, Skyrim is a beefy game. You can easily lose hours simply roaming about, doing nothing more than sampling culinary delights in a bid to taste all the ingredients. Perhaps only by wandering the landscape will you be able to find the hidden quest that’s eluded so many gamers for the last 12 plus years…

What a world Skyrim creates. Have you ever wanted to travel there just for 24 hours? We've got you covered

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Evidently, Bethesda’s classic RPG keeps you busy without the need for mods. However, for the mod happy gamers out there, it can sometimes prove difficult to juggle all those different mods and have them working well together. Enter ‘Skyrim 2.0’, an outputs and inputs extravaganza designed to make using the modders “2000+” collection of mods run seamlessly.

As the modder admits, it’s difficult to capture just how incredible this expansion is, which is why the images available on the NexusMods page are limited. However, the ones that are there do a fantastic job of highlighting just how much work has gone into this mod.

Due to the sheer size of ‘Skyrim 2.0’, we’d advise you read all the instructions and details given on the mod page, simply to avoid disappointment or errors.

Consider this a way to remain in the world of Skyrim as we continue to wait for The Elder Scrolls VI to launch, or, hell, even be properly revealed in a trailer. The concern for many, especially a Skyrim loving grandma, is that they won’t be alive by the time the game launches.

It’s a dark prospect, but also true given how long the likes of Rockstar Games has taken creating GTA VI – we hope that isn’t the pattern for publishers, but evidence says it is. Thank goodness there are mods to keep us going, perhaps on our deathbeds.

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