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No Man’s Sky’s Sean Murray Has Big Plans For The Game’s Future
Home>News
Published 18:00 20 Apr 2026 GMT+1

No Man’s Sky’s Sean Murray Has Big Plans For The Game’s Future

Here's to the next 10 years of No Man's Sky!

Kate Harrold

Kate Harrold

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Featured Image Credit: Hello Games

Topics: No Mans Sky, Interview

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No Man’s Sky is somehow reaching dizzying new heights 10 years into its run.

This August will mark 10 years precisely since No Man’s Sky first entered our lives, with Hello Games’ monumental open-world survival title having only gone from strength to strength.

This year alone, developers have launched a number of major updates from the recent Xeno Arena, which added Pokémon-esque creature battling, to the salvage-focused Remnant update.

For a game to exhibit this level of innovation and support after a decade is no small feat, so it’s very apt that at last week’s BAFTA Games Awards, No Man’s Sky took home the accolade for Evolving Game.

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Minutes after Hello Games’ win, GAMINGbible had the opportunity to catch up with the team backstage, where No Man’s Sky director Sean Murray teased the game’s bountiful future.

“If the team wants to keep doing things [...] then why not keep doing that?”

“A lot of our updates, they just come from the team where we will just, I guess, randomly throw out ideas and someone will say something and we'll all just be like, ‘Yeah, that would be cool.’ It'll be months or maybe even years that it's been sort of brewing away in the background,” Sean said of the team’s process.

“So for [Xeno Arena], it's been an idea for months and months and months. But then actually, you know, suddenly it starts to come together and you're like, ‘Oh, this could be really fun. Let's go for it. Let's do this.’

“It's a mix where we're working on something for a long time, and then suddenly it all comes together.”

Photo by Dan Fearon/BAFTA via Getty Images
Photo by Dan Fearon/BAFTA via Getty Images

“Genuinely, never when we released the game, I don't think we ever thought we would still be working on it 10 years later,” Sean reminisced.

“When it came out, [if you told us] that we would still be working on it 10 years later, I would have thought we wouldn't be enjoying that and that would be awful and, you know, against our wills.

“Actually, it's been really fun. It's a joy to work on something where you've got a community who loves it, you know, and who are really responsive to it and that we can, you know, turn up and win awards and things like that. That's fun.”

“Who knows what the future holds for us?” Sean mused.

“It's really driven by the community and also by the team. If the team wants to keep doing things and feels inspired to do things, then, you know, and we're enjoying it, then why not keep doing that?”

Here’s to the next 10 years then.

READ MORE: Lara Croft Star Teases New ‘Golden Age’ And Locking Winston In The Freezer

  • No Man’s Sky Free Update Completely Overhauls the Game’s Multiplayer
  • No Man's Sky Meets Starfield In New Steam RPG We Have High Hopes For
  • Starfield and No Man’s Sky Collide in New Release, Just Weeks Away
  • Mass Effect Meets No Man’s Sky is 2025’s Best Collaboration

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