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No Man's Sky Earth-Sized Open World RPG Successor Drops Key Update

Home> News

Published 13:40 27 Nov 2025 GMT

No Man's Sky Earth-Sized Open World RPG Successor Drops Key Update

Worth the wait?

James Lynch

James Lynch

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Featured Image Credit: Hello Games

Topics: No Mans Sky, Hello Games, Indie Games

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There is arguably no greater comeback story in the history of video games than that of No Man's Sky and developer Hello Games.

If you were around and paying attention to the game's launch back in 2016, you'll know just how catastrophic it was, with so many of the promises studio head Sean Murray made in the run-up seemingly broken at release.

What happened after that is still, to this day, pretty unbelievable, as the small development team at Hello Games turned the proverbial ship around and delivered on everything that was promised, as well as a whole lot more, via a series of free updates.

That game continues to move forward at a rate of knots, dropping even more updates that really have turned it into one of the best examples of the genre in history.

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As such, you should absolutely be excited for the studio's next project Light No Fire, a planet-sized open-world sandbox with an emphasis on exploration, survival and crafting.

The bad news is, it doesn't look like we're going to get our grubby little hands on it any time soon.

Sean Murray Shares Details on Light No Fire Development

Christian Petersen/Getty Images
Christian Petersen/Getty Images

As first reported by IGN, Sean Murray shared an update on the game's development on the official Steam page, saying, "In the background, another tiny team at Hello is continuing at pace on our next labor of love, Light No Fire, and we know a lot of you are keen to hear more. For now, it suffices to say that I am really pleased with the progress we are making and I think it’s going to be something really special."

Now, obviously that isn't a raft of information on how far along the game is exactly, though it does make it clear that it's still pretty early in development, with most of the studio's resources still firmly dedicated to pushing No Man's Sky forward.

The "tiny team" in question will likely be considerably larger by the time the game is coming closer to release, so it's unfortunately a pretty safe bet that we won't be able to play Light No Fire for at least another couple of years.

In the meantime, we'll just have to settle for wandering the emptiness of procedurally generated space, which in all fairness is quite a nice way to pass the time. We can even do it with friends (if you have those), so it's not quite as lonely.

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