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Half-Life 3 Would Be A 'Disaster Nightmare' As HL2 Writer Wouldn't 'Touch It With A Ten Foot Pole'
Home>News
Published 18:39 16 May 2026 GMT+1

Half-Life 3 Would Be A 'Disaster Nightmare' As HL2 Writer Wouldn't 'Touch It With A Ten Foot Pole'

A trilogy title seems almost impossible now

Jack Marsh

Jack Marsh

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Featured Image Credit: Valve

Topics: Valve, Half Life, PC

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Half-Life and its accompanying sequel make up two slots in most gamers' greatest games of all-time lists.

The legendary follow-up title specifically is almost unrivaled in how much it pushed the boundaries of the gaming landscape and has stood the test of time to be a beloved game that would still steal your heart today, some 22 years after its initial release.

Since then, fans have been pining after a trilogy - a true one, not the VR spin-off, despite its own qualities - and have been let down at every turn.

Now, it seems that Half-Life 3 could never be further than reality, and former Writer at Valve, Chet Faliszek, has cemented that by claiming there's one major reason why he 'wouldn't touch it with a ten-foot pole'.

Half-Life 2 writer wants nothing to do with a trilogy for one huge reason

Many Half-Life rivals have come and gone, but nothing quite hits like the real deal.

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The series has built up a reputation for having one of the best storylines ever, with deep character arcs, background context, and entire universes of world-building.

With so much lore to unravel, Faliszek claimed that he - nor anyone else - could make a trilogy that would be true to the lore of the series.

"When people ask me, 'Oh, don't you wish you could-' No," he said in an interview with PCGamesN.

"I almost never want to touch something that already has some kind of lore or back history about it. Not even Left 4 Dead or anything. I don't want to touch anything old."

Half-Life 3 would be a disaster, Valve write says - Image
Valve

He even revealed that many other writers in the Valve studio didn't quite grasp the scale of the lore, and summarised that it was nothing more than a planet-hopping hitman game.

"I don't have to have people who remember stuff better than I do yelling at me about changing some history or lore from 50 years ago at this point."

That's his stance for the Half-Life 2 writers to have a crack at writing a trilogy, and the point stands if an entirely new team took over.

"Any sequel to me is just a disaster nightmare that I never want to do," he added.

"So I'm not going to. That's one of the good things in my life, I can decide that - or it'll be decided for me - but, no, I don't want to touch that with a ten-foot pole, or even a grav gun separating me from that ten-foot pole. I wouldn't do it. I wouldn't do it with Dog's arms."

The sequel itself was so convoluted that some content was axed and then re-added as a bonus.

With the reputation of the Half-Life franchise, a trilogy would have to be one of the most extraordinary scripts ever, and it would be a brave writer to tackle the expectations of an entire industry and still get decades of lore perfect.

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