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Dragon Age: Dreadwolf gameplay footage shows God Of War-inspired combat

Dragon Age: Dreadwolf gameplay footage shows God Of War-inspired combat

Control over the player's party also seems to be out in favour of companion commands.

Dragon Age: Dreadwolf - which isn't a good title though we won't get into that now - has been in development for the better part of eight years. Originally codenamed Joplin, BioWare began to move team members off the game and onto Mass Effect: Andromeda and Anthem owing to their respective issues. Only two years into its development, Electronic Arts binned Joplin as there was no way to make it into a live service game.

Dragon Age 4 was then restarted using Anthem's code in 2018, specifically removing all elements of multiplayer as a result of Anthem being met with apathy when it released. Furthermore, the game has seen more than a few significant BioWare staff leave the studio, like Mike Laidlaw, Mark Darrah, Matthew Goldman, Christian Dailey and Mac Walters.

Thus, any and all leaks out of the next Dragon Age game will be weighed, measured and viewed with extreme trepidation. Or maybe that's just me.

Check out the trailer for Dragon Age: Dreadwolf here:

Last week, a Reddit user shared what seems to be screenshots and combat gameplay of Dragon Age: Dreadwolf and lots are saying it is comparable to Stranger of Paradise: Final Fantasy Origin and God of War. Take a look:

I'm going to pretend that typing that sentence hasn't given me a bout of nausea. As shown, the third-person camera is a lot closer to the character and the Reddit user claims that combat occurs in real time with companion commands rather than direct party control. Additionally, the player is dodging and blocking in a very Soulslike style, with abilities mapped to different buttons in the left corner and an ultimate ability unleashed when they hit L3 and R3 together.

Fair enough to them, I do like the opportunity to see these abilities hit hard with the new camera positioning. As PCGamer points out, a grievous error has been made by playing as an elf warrior. Some dreams should just be dreams.

There's also a screenshot of the inventory screen which looks just like how I would draw the Inquisition inventory screen from memory. I'd also be a liar if I didn't say that the elf's armour is awesome and much more like I'd imagine a rough-and-tumble Grey Warden to be.

It's worth pointing out that this is likely to have arisen from an early point in the game's alpha and isn't the final product. I mean, if you saw the floating "resilience" text box above the protagonist's helmet and thought that it is done, then I recommend scheduling an appointment with the local optometrist. Still, this might be our best glimpse into Dragon Age: Dreadwolf yet.

Featured Image Credit: Sony, Electronic Arts

Topics: Dragon Age, EA, God Of War