
The release of Cyberpunk 2077 Ultimate Edition on Nintendo Switch 2 has been a huge success for CD Projekt Red.
The latest release has brought in hordes of new fans, all running around Night City, causing chaos, smashing up cars, and getting into shoot-outs, all possible in handheld on the new Nintendo hardware.
Cyberpunk 2077 is an ideal technical showcase for the Nintendo Switch 2, showing off just what the console can do, both docked and on the move.
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This fact pushed it to becoming the number one third-party title for launch week of the console, unsurprisingly falling to second place overall, with Mario Kart World captivating players.
This must surely be a huge boost to the team at CD Projekt Red who oversaw this release, implementing new motion controls, and Joy Con mouse support for new players.
Some are seeing this success in a different light, with many speculating that an aversion to the Nintendo Switch 2 game-key cards caused a bump in sales for Cyberpunk 2077 Ultimate Edition.
With so many other third-party publishers and developers supporting the game-key cartridges, it has caused those who want to own physical copies of games a bit of a situation.
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Is it really a physical copy if the cartridge simply features a key to download the game from the eShop?
This rhetoric is being somewhat squashed by Daniel Ahmad on Twitter, who breaks down how the sales figures show that the spread actually seems to be almost even between third-party support, with Cyberpunk 2077 just pipping others to the best-selling spot.
They comment, “Game Key Cards are maybe the 4th or 5th factor for why third party games didn't sell well. Not to mention that while CP2077 was the bestseller, other third party games like Street Fighter (key card) weren't far behind.”
Topics: Cyberpunk 2077, CD Projekt Red, Nintendo, Nintendo Switch 2