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The Worst Part Of 'GoldenEye 007' Has Been Fixed After 25 Years

The Worst Part Of 'GoldenEye 007' Has Been Fixed After 25 Years

No peeking

GoldenEye 007 is a damn-near perfect video game, but it's not without its faults. Like any local multiplayer shooter, the James Bond adventure was all-too susceptible to screen peeking.

For younger readers who might never have played a local multiplayer FPS (what a chilling thought that is), screen peeking was the highest sin. Because you were playing a split-screen game with friends, you could essentially look at their portion of the screen to work out where on the map they were hiding and track them down, assuming you knew the map well enough.

Take a look at one of the most unlikely video game crossovers below!

While it's not exactly GoldenEye's fault that you could screen peek while playing it, it was always a shame that there was no way around it. We all have at least one friend who shamelessly screen peeked, after all, and if you don't know which of your friends it was, it was probably you.

Fortunately, the UK's Centre For Computing History has finally found a solution to GoldenEye screen-peeking - and it only took $8,000 and 25 years.

As reported by GameSpot, the museum has assembled a costly rig that makes it possible to play GoldenEye on four separate screens. I feel like we could have just remastered and re-released the damn game with online multiplayer by now, but whatever. This will have to do.

This sexy little setup, which you can see below, was created to celebrate the game's upcoming 25th anniversary. Yes, GoldenEye 007 is 25 years old. Feel free to go sit in the corner and turn to dust.

The good news is that those of us in the UK can actually buy tickets to the exhibit, where you'll get the chance to play not only the original GoldenEye but a playable Xbox 360 remake that was cancelled several years ago.

Featured Image Credit: Nintendo

Topics: Nintendo, James Bond