• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Skyrim players horrified to discover where NPCs go after you've killed them
Home>News
Published 09:46 17 May 2024 GMT+1

Skyrim players horrified to discover where NPCs go after you've killed them

People have been uncovering the inner workings of Skyrim in a new Reddit thread

Ryan Easby

Ryan Easby

google discoverFollow us on Google Discover
Featured Image Credit: Bethesda

Topics: Skyrim

Advert

Advert

Advert

While The Elder Scrolls V: Skyrim is over a decade old, fans are still discussing new things that they've uncovered in the game. Now, fans have discovered the horrifying truth of what exactly happens to every NPC that they kill in the game.

The discovery was made over on the Skyrim Reddit thread, in a post asking about people's favourite fun facts about how the hit Bethesda RPG actually works behind the scenes.

"I like the one where- and I'm a little out of my depth here as I don't know the how and it's been some time since I've seen it mentioned, but - all the bodies of killed/slain/murdered NPCs end up in some hidden 'underground' room. Like piled up in a big stack as a way to remove them from the world, but not delete them," one user explained in the thread.

Reddit Skyrim Thread
Reddit Skyrim Thread

Advert

"I accidentally teleported there once while messing around with console commands and it was one of the freakiest things I've ever seen in a video game," another user said in reply to this reveal.

Another user in the same thread revealed that all of the mannequins in the game are actually able to move of their own accord naturally within the game code itself, which explains several horror stories of moving mannequins akin to the Autons from popular science-fiction television show Doctor Who.

"The mannequins are actually NPCs with a mannequin skin that are told via code they're not supposed to move, but sometimes if you load the room up the code doesn't load right and the mannequins forget they're not supposed to move," the user explained in the Reddit thread, while another user confirmed this fact.

"When they say the mannequins 'move', sometimes it isn't that they'll walk around and interact with the world. For me, it was just the subtle head turn, like when you walk past an NPC in a busy town and they follow you with their head. That blank wooden face staring me down was more unsettling than I can describe."

Choose your content:

an hour ago
3 hours ago
4 hours ago
11 hours ago
  • Capcom
    an hour ago

    Ghost Of Tsushima 2026 Spiritual Successor Release Date May Be Brought Forward

    Capcom's new action-adventure game may be slightly shifted to avoid September AAA rush.

    News
  • Xbox Game Studios / Sony Interactive Entertainment
    3 hours ago

    Halo Clears Up PlayStation Plus Confusion With Simple Solution

    A correction has now been issued to what's required to play Halo: Campaign Evolved in local split-screen.

    News
  • BYU Center for Animation
    4 hours ago

    Steam Gets 11 New Free Games You Can Check Out Now

    The list of free games includes a co-operative action game and a game where you can romance a dragon.

    News
  • Three Friends
    11 hours ago

    Steam Cozy New Adventure Blends Two Of Studio Ghibli’s Best Films Together

    Porco Rosso and Kiki's Delivery Service collide in Into The Wind.

    News
  • Skyrim Players Discover an In-Game Secret We Never Knew Existed
  • Skyrim 'Ultra Secret' Treasure Only Known to '0.001 Percent' of Players
  • Skyrim fans discover hidden tunnel after a decade: 'I had no idea'
  • Skyrim fans horrified by secret so dark Bethesda never wanted us to find it