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Skyrim players horrified to discover where NPCs go after you've killed them
Home>News
Published 09:46 17 May 2024 GMT+1

Skyrim players horrified to discover where NPCs go after you've killed them

People have been uncovering the inner workings of Skyrim in a new Reddit thread

Ryan Easby

Ryan Easby

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Featured Image Credit: Bethesda

Topics: Skyrim

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While The Elder Scrolls V: Skyrim is over a decade old, fans are still discussing new things that they've uncovered in the game. Now, fans have discovered the horrifying truth of what exactly happens to every NPC that they kill in the game.

The discovery was made over on the Skyrim Reddit thread, in a post asking about people's favourite fun facts about how the hit Bethesda RPG actually works behind the scenes.

"I like the one where- and I'm a little out of my depth here as I don't know the how and it's been some time since I've seen it mentioned, but - all the bodies of killed/slain/murdered NPCs end up in some hidden 'underground' room. Like piled up in a big stack as a way to remove them from the world, but not delete them," one user explained in the thread.

Reddit Skyrim Thread
Reddit Skyrim Thread

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"I accidentally teleported there once while messing around with console commands and it was one of the freakiest things I've ever seen in a video game," another user said in reply to this reveal.

Another user in the same thread revealed that all of the mannequins in the game are actually able to move of their own accord naturally within the game code itself, which explains several horror stories of moving mannequins akin to the Autons from popular science-fiction television show Doctor Who.

"The mannequins are actually NPCs with a mannequin skin that are told via code they're not supposed to move, but sometimes if you load the room up the code doesn't load right and the mannequins forget they're not supposed to move," the user explained in the Reddit thread, while another user confirmed this fact.

"When they say the mannequins 'move', sometimes it isn't that they'll walk around and interact with the world. For me, it was just the subtle head turn, like when you walk past an NPC in a busy town and they follow you with their head. That blank wooden face staring me down was more unsettling than I can describe."

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