• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Pokémon Creator Didn’t Originally Want You To Catch Em’ All
Home>News
Published 11:01 12 Jun 2022 GMT+1

Pokémon Creator Didn’t Originally Want You To Catch Em’ All

Pokémon's creator originally wanted to use an in-game currency.

Kate Harrold

Kate Harrold

google discoverFollow us on Google Discover
Featured Image Credit: The Pokémon Company

Topics: Pokemon, Nintendo

Advert

Advert

Advert

The second somebody says Pokémon, I just can’t help myself. Come on, join in: Gotta catch em’ all, it’s true. Our courage will PULL US THROUGH. Anyone else? Right, moving swiftly on.

The point is, we all know that to extend our arsenal of Pokémon, you’ve got to venture out into the wilds to catch them. It’s almost a gaming right of passage and shout out to my folks who remember the iconic summer of 2016 when everyone was obsessed with Pokémon Go. Strangely, Pokémon’s creator didn’t originally want players to catch ‘em all though. He wanted you to buy em’ all.

If you haven’t already, check out the incredible new trailer for Pokémon Scarlet & Violet, which features the internet’s newest obsession: Lechonk.

Advert

According to an investigation by Did You Know Gaming, Pokémon creator Satoshi Tajiri originally wanted Pokémon to have an in-game currency. Each Pokémon would’ve had a monetary value and players would’ve been able to purchase, sell and trade their Pokémon.

During an interview in the early 2000s, Taijiri said, “In Pokémon’s early development, you could buy Pokémon with money - but that resulted in the player focusing on saving money to buy them, and less motivation to struggle to catch them in the wild.”

“We also thought about making one player pay money in addition to their trade when there was an obvious difference in the value of two Pokémon being traded, but implementing Pokémon monetary values was beyond the limits of our programming,” Tajiri added. “Transferring money in the game is very different from wiring money in real life, and there were difficulties getting it to work on Game Boy - there were just too many obstacles to overcome to make it happen.” Personally, I’m glad this couldn’t happen. Saving up pennies just simply isn’t as fun as stumbling across a Snorlax.

Choose your content:

3 hours ago
6 hours ago
8 hours ago
9 hours ago
  • Deck13
    3 hours ago

    Steam freebie is Zelda-style RPG oozing with Stardew Valley charm

    Forge of the Fae is launching across consoles and PC in 2027.

    News
  • minkoff
    6 hours ago

    GTA 5 gets more immersive world thanks to free overhaul

    You can now explore building interiors in GTA 5.

    News
  • Encyclopedia Pictura
    8 hours ago

    Kanye West's 'Only One' video game leaves us baffled 10 years later

    Ye is still waiting to make his first foray into video games.

    News
  • Image Credit: Epic Games
    9 hours ago

    Fortnite's giant Catwoman NPC has thirsty players losing their minds

    Bonk! Straight to gooner jail for you guys...

    News
  • Pokémon Gen 10 leak confirms the franchise's biggest Pokédex total so far
  • Pokémon Winds And Waves evolutions leak makes Gen 10's starter an easy pick
  • Pokémon Pokopia Players Want This Freebie Before Launch
  • Pokémon PC Alternative Has Us Wanting To Catch Em All Again