• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Pokémon Creator Didn’t Originally Want You To Catch Em’ All
Home>News
Published 11:01 12 Jun 2022 GMT+1

Pokémon Creator Didn’t Originally Want You To Catch Em’ All

Pokémon's creator originally wanted to use an in-game currency.

Kate Harrold

Kate Harrold

google discoverFollow us on Google Discover
Featured Image Credit: The Pokémon Company

Topics: Pokemon, Nintendo

Advert

Advert

Advert

The second somebody says Pokémon, I just can’t help myself. Come on, join in: Gotta catch em’ all, it’s true. Our courage will PULL US THROUGH. Anyone else? Right, moving swiftly on.

The point is, we all know that to extend our arsenal of Pokémon, you’ve got to venture out into the wilds to catch them. It’s almost a gaming right of passage and shout out to my folks who remember the iconic summer of 2016 when everyone was obsessed with Pokémon Go. Strangely, Pokémon’s creator didn’t originally want players to catch ‘em all though. He wanted you to buy em’ all.

If you haven’t already, check out the incredible new trailer for Pokémon Scarlet & Violet, which features the internet’s newest obsession: Lechonk.

Advert

According to an investigation by Did You Know Gaming, Pokémon creator Satoshi Tajiri originally wanted Pokémon to have an in-game currency. Each Pokémon would’ve had a monetary value and players would’ve been able to purchase, sell and trade their Pokémon.

During an interview in the early 2000s, Taijiri said, “In Pokémon’s early development, you could buy Pokémon with money - but that resulted in the player focusing on saving money to buy them, and less motivation to struggle to catch them in the wild.”

“We also thought about making one player pay money in addition to their trade when there was an obvious difference in the value of two Pokémon being traded, but implementing Pokémon monetary values was beyond the limits of our programming,” Tajiri added. “Transferring money in the game is very different from wiring money in real life, and there were difficulties getting it to work on Game Boy - there were just too many obstacles to overcome to make it happen.” Personally, I’m glad this couldn’t happen. Saving up pennies just simply isn’t as fun as stumbling across a Snorlax.

Choose your content:

3 mins ago
2 hours ago
3 hours ago
  • Capcom/Nintendo/IO Interactive
    3 mins ago

    6 AAA Games That Could Beat GTA 6 Come Award Season

    GTA 6 could easily be Game of the Year, but 2026 has been stacked with quality AAAs that might turn the tide

    News
  • Crystal Dynamics
    2 hours ago

    Tomb Raider October 2026 Release Is Perfect During Wait For New Game

    The Making of Tomb Raider: 1997-2000 offers insight into one of gaming's most interesting eras.

    News
  • Rockstar Games
    2 hours ago

    Rockstar Says GTA 6 'Plays Best on PS5' While Xbox Gets Saddled with Worse Experience

    GTA 6 is better on PS5 than Xbox, apparently.

    News
  • AronTheBaron
    3 hours ago

    Elden Ring: The Convergence Is A Free DLC-Sized Release That Adds Hours Of New Content

    Elden Ring veterans may want to check out this new experience.

    News
  • Pokémon Pokopia Reveals Free New Event That Oozes Gen 3 Nostalgia
  • Pokémon Winds And Waves Plot Leak Sounds A Little Too Familiar For Fans
  • Pokémon Pokopia Players Want This Freebie Before Launch
  • Pokémon PC Alternative Has Us Wanting To Catch Em All Again