• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Starfield is a 'different game' if you change this setting
Home>News>Platform>Xbox
Published 15:30 28 Nov 2023 GMT

Starfield is a 'different game' if you change this setting

You can make Starfield feel like a different game via one simple setting

Richard Breslin

Richard Breslin

google discoverFollow us on Google Discover
Featured Image Credit: Bethesda

Topics: Starfield, Bethesda, PC, Xbox

Advert

Advert

Advert

To say that Starfield was a highly anticipated game would be a total understatement. According to Bethesda, this sci-fi RPG was over 20 years in the making and finally came to fruition thanks to modern gaming technology.

Was Starfield a perfect game? No. Was it overhyped? Perhaps. However, the game is a lot of fun and players can easily lose countless hours in it. In a nutshell, if you like the idea of The Elder Scrolls and Fallout in space, then Starfield could very well be your cup of tea.

Check out the Starfield trailer below!

Advert

In our review, we said: “Starfield is without a doubt a monumental release - and not just because it's Bethesda’s first new IP in 25 years. Every now and then, a new game comes along that changes our perception of what the industry is capable of. Starfield is that game. This is beyond what we’ve come to know an open-world to be.”

As with any good RPG, player immersion is of the utmost importance.

That being said, Starfield could certainly do more - or so we thought. One player has massively improved the game by changing a simple setting. “Got bored. Turned off HUD. Felt like a different game,” announced Redditor No-Patience8984. “I wish there was an option to do it on the fly like in Red Dead Redemption 2,” they continued.

“All modern RPGs need a HUD that mostly if not entirely fades away after a minute or so of non-combat,” replied zpaine. “I would prefer a toggle, I might not always want it in combat either but in a game like this I wouldn't mind if it was a helmet modification,” suggested Full Bat 8866. “I have been saying this since Starfield came out!! This game would benefit from a dynamic HUD so much,” exclaimed WAHSnoodle.

Personally, I’d always choose to have my HUD active in a game such as Starfield. The reason is that it’s a sci-fi game, so it makes sense to have some sort of radar at your disposal. As for games such as Red Dead Redemption 2, having no HUD makes sense as back in these times there was no such thing as a radar, only a compass. I’ve played Red Dead Redemption 2 without the HUD, and I can wholeheartedly recommend it.

Starfield is out now on PC and Xbox Series X|S. What’s more, it’s also available to Xbox Game Pass subscribers at no extra cost.

  • Fallout 4 Feels Like a ‘Whole Different Game’ With One Setting Change
  • This Uncharted-Like AAA Shooter Has A Genius Innovation That'll Change The Genre
  • Starfield Drops Major Anniversary Teaser
  • Starfield Gamers Braced For Major Update

Choose your content:

an hour ago
4 hours ago
9 hours ago
10 hours ago
  • Nintendo
    an hour ago

    The Zelda Ocarina of Time Remake Will Finally Fix Its 'Real Villain', Or So Gamers Hope

    "Hey, listen!"

    News
  • ConcernedApe
    4 hours ago

    Stardew Valley Free NPC Expansion Is Perfect For Divorced Players

    No, we're talking about in-game.

    News
  • Sony Computer Entertainment
    9 hours ago

    Iconic PS2 Game Remake Acknowledged By Original Creator

    The 2001 game has been a long-time wish for fans to see remade.

    News
  • Amazon Game Studios
    10 hours ago

    Tomb Raider Reboot Brings Back Popular Feature From Survivor Trilogy

    The feature was first introduced in Shadow of the Tomb Raider.

    News