• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
'Metal Gear Solid 3' Could Have Had A Boss Which Took Literally Two Weeks To Beat
Home>News
Updated 08:26 14 Sep 2022 GMT+1Published 17:08 13 Sep 2022 GMT+1

'Metal Gear Solid 3' Could Have Had A Boss Which Took Literally Two Weeks To Beat

Reportedly, Hideo Kojima wanted the fight to play out like a real-life sniper fight, over two weeks of real time.

Catherine Lewis

Catherine Lewis

google discoverFollow us on Google Discover
Featured Image Credit: Konami, Netflix

Topics: Metal Gear Solid, Konami

Advert

Advert

Advert

For many people, a game’s length can help serve as an indicator of how 'good' it is. Some still utilise the ol’ ‘hours-to-money’ conversion, where, for example, if you can get 50 hours out of a £50 game, it’s worth the price tag. Personally, as someone with a backlog the size of a small mountain, I’m always thrilled to see a five hour title hit shelves, but you get the point - it’s undeniable that many gamers still believe that size matters.

While you're here, check out this amazing Metal Gear Solid 3 fan remake.

However, a new episode of DidYouKnowGaming has sufficiently proved that less is sometimes more when it comes to games. As reported by Kotaku, it’s claimed that during the production of Metal Gear Solid 3, Hideo Kojima had wanted to include a boss battle which would have taken players two real-time weeks to complete. Yes, really.

Advert

Apparently, Kojima wanted the boss fight with the legendary sniper, The End, to play out like a real-life sniper fight, in which players would sneak around looking for clues to figure out where the guy was hiding, before eventually setting up a shot to take him out. For two weeks. Two. Weeks.

What’s more, this absurd fight was reportedly playable at one point in development, as a prototype, but no one who played through it ever managed to find The End, despite hours of trying. Eventually, Kojima was apparently convinced to give it up, since everyone had found it so boring. What a concept.

Choose your content:

an hour ago
2 hours ago
  • Bandai Namco
    an hour ago

    Elden Ring Nintendo Switch 2 Port Drops Sooner Than You'd Think, We're Thrilled

    Ascend to Elden Lord on the go!

    News
  • Spry Fox
    an hour ago

    Highly Awaited Cozy Game Sequel Gets New Free Taster On PC

    You can play a short slice of the game right now.

    News
  • Sony Interactive Entertainment
    2 hours ago

    Major AAA 2026 Launch Drops 2 Bonus Freebies on PlayStation Plus

    Improve your loadout with some PlayStation Plus exclusive items.

    News
  • Remedy Entertainment
    2 hours ago

    Major AAA 2026 Game Will Come Out 2 Days Early On PS5

    It'll technically be a PS5 exclusive for two days.

    News
  • Metal Gear Solid 4 Remaster New Footage Shows Why It's The GOAT
  • Metal Gear Solid 4 Remaster Leaves Out One Crucial Feature
  • Metal Gear Solid Publisher Confirms New Remakes, Gamers Hyped
  • Metal Gear Solid Delta: Snake Eater Collector's Box Review