• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
'Metal Gear Solid 3' Could Have Had A Boss Which Took Literally Two Weeks To Beat
Home>News
Updated 08:26 14 Sep 2022 GMT+1Published 17:08 13 Sep 2022 GMT+1

'Metal Gear Solid 3' Could Have Had A Boss Which Took Literally Two Weeks To Beat

Reportedly, Hideo Kojima wanted the fight to play out like a real-life sniper fight, over two weeks of real time.

Catherine Lewis

Catherine Lewis

google discoverFollow us on Google Discover
Featured Image Credit: Konami, Netflix

Topics: Metal Gear Solid, Konami

Advert

Advert

Advert

For many people, a game’s length can help serve as an indicator of how 'good' it is. Some still utilise the ol’ ‘hours-to-money’ conversion, where, for example, if you can get 50 hours out of a £50 game, it’s worth the price tag. Personally, as someone with a backlog the size of a small mountain, I’m always thrilled to see a five hour title hit shelves, but you get the point - it’s undeniable that many gamers still believe that size matters.

While you're here, check out this amazing Metal Gear Solid 3 fan remake.

However, a new episode of DidYouKnowGaming has sufficiently proved that less is sometimes more when it comes to games. As reported by Kotaku, it’s claimed that during the production of Metal Gear Solid 3, Hideo Kojima had wanted to include a boss battle which would have taken players two real-time weeks to complete. Yes, really.

Advert

Apparently, Kojima wanted the boss fight with the legendary sniper, The End, to play out like a real-life sniper fight, in which players would sneak around looking for clues to figure out where the guy was hiding, before eventually setting up a shot to take him out. For two weeks. Two. Weeks.

What’s more, this absurd fight was reportedly playable at one point in development, as a prototype, but no one who played through it ever managed to find The End, despite hours of trying. Eventually, Kojima was apparently convinced to give it up, since everyone had found it so boring. What a concept.

Choose your content:

2 hours ago
3 hours ago
5 hours ago
7 hours ago
  • FromSoftware
    2 hours ago

    Elden Ring's Challenging New Gameplay Twist Will Have You Pulling Your Hair Out

    Elden Ring's latest challenge mode is one veterans won't want to miss.

    News
  • Activision Blizzard / Nintendo
    3 hours ago

    New Mario Kart Successor Pops Up In The Most Unlikely Of Places

    These fans will do anything but play the game that they are given

    News
  • FromSoftware / Digital Foundry
    5 hours ago

    Bloodborne Finally Gets 120 FPS Update, Best Time To Try 11-Year-Old Masterpiece

    No more Blurredborne

    News
  • Nintendo
    7 hours ago

    Super Mario 64 Finally Gets Free Nintendo DS Co-Op After 22 Years Of Waiting

    Let's-a go

    News
  • Metal Gear Solid 4 Remaster Leaves Out One Crucial Feature
  • Metal Gear Solid 4 Remaster New Footage Shows Why It's The GOAT
  • Metal Gear Solid Publisher Confirms New Remakes, Gamers Hyped
  • Metal Gear Solid Delta: Snake Eater Collector's Box Review