
The man behind the earliest Grand Theft Auto titles has finally revealed what he thinks of Rockstar Games’ upcoming Grand Theft Auto VI, and fans are already theorising about what could have been if he were helming the project.
If you're a big fan of Grand Theft Auto, you're likely familiar with the name Dan Houser. Houser worked on essentially every GTA title ever made, from 1999's Grand Theft Auto: London 1969, all the way up to Grand Theft Auto V in 2013.
Although he later moved to a more producer-focused role in later titles, many credit his writing as one of the things that truly launched the Grand Theft Auto franchise into widespread fame.
However, following his work on Red Dead Redemption II in 2018, Houser announced that he was leaving Rockstar Games in 2020 to found his own company, Absurd Ventures.
Advert
Now, less than a year before Grand Theft Auto VI is set to release, Houser sat down for an interview with IGN at the 2025 LA Comic Con.
This is one of the first official interviews that Houser has done since leaving Rockstar Games, so, obviously, he was asked about how he feels Grand Theft Auto VI will fare without him.
“I think it's a great privilege to have worked on something that big…” Houser replied.
“I wrote the last 10 or 11 of them, so I think the world has probably had enough GTA from me… so it’s not gonna be a story I wrote or a character set I developed. I think it’s gonna be exciting– the game will be great, I’m sure.”
Advert
Over on the r/gta6 subreddit, fans seem to be feeling pretty levelheaded about Houser’s absence from GTA VI’s writing room (even if it sounds like they’ll still miss him regardless).
“I think it could be better. If he left the company, maybe he was growing weary of the series and his interests were going to other places”, commented user NikDante.
”New writers might bring with them a new pair of eyes, fresh and keen to take the story to bold new places.”
“Don't forget there's still Rupert Humphries and Michael Unsworth at Rockstar, they worked and wrote with Dan for many years so I think it'll still feel familiar in some ways”, replied user JoeyGrease.
Advert
Ultimately, the weird thing is that it’s kind of hard to quantify exactly how much of an impact Houser had on Rockstar Games’ stories.
Their games have always been a collaborative effort in terms of story. Houser could have been the glue that was keeping it all together, or he could have simply been a single voice in a room of dozens of people. We’ll have to get our hands on the game to find out for sure.
Topics: GTA 6, GTA, Grand Theft Auto, Rockstar Games, Take-Two, Red Dead Redemption 2