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Elder Scrolls 6 be damned, former Bethesda devs unveil hugely ambitious open-world RPG

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Published 11:05 14 Mar 2024 GMT

Elder Scrolls 6 be damned, former Bethesda devs unveil hugely ambitious open-world RPG

A new RPG from former Bethesda devs is looking good

Dan Lipscombe

Dan Lipscombe

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Featured Image Credit: Bethesda, OnceLost Games

Topics: Bethesda, PC, The Elder Scrolls, The Elder Scrolls 6, Steam

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A team of former Bethesda developers have come together to bring players a unique RPG similar to The Elder Scrolls II: Daggerfall. The new RPG will feature randomly generated landscapes and a virtual Dungeons and Dragons-style dungeon master who will oversee direction of the game based on your actions.

The new studio, OnceLost Games, is headed up by Daggerfall veterans Ted Peterson and Julian LeFay who both worked on some of Bethesda’s best games and quests across their careers.

The Wayward Realms will definitely attract players of The Elder Scrolls

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The new game, The Wayward Realms, is currently in early development and is being funded in part by a Kickstarter. It’s being touted as a new and unique experience, the “Grand RPG.” Action will be set within hundreds of realistically-scaled islands and players can expect “Choice, consequence, scope, and role-playing will be experienced like never before, with in-depth class and combat systems, a myriad of complex and dynamic faction relations”

This is sure to be an RPG lover’s dream as each character class is hand-crafted by you, to give you a wholly individual experience, and the world will react around you. For example, if you’re a thief, your character will have a tailored story when world events occur, compared to say, a barbarian. These decisions seem to be made on the fly by a virtual overseer who works alongside the scripted story content crafted by the developers.

Perhaps the most interesting aspect of The Wayward Realms is the procedurally-generated world which won’t just adjust the positioning of points of interest and villages, as LeFay explained in an interview, “Cities should be shaped by things like climate, the history of the area, war, conflict, disease, commerce, and – very importantly – poverty level.” From everything we know of this upcoming game, it could be a groundbreaking change to RPGs and the way we interact with stories.

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