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'Elden Ring' Player Completes World's First Pacifist Run

Home> News

Published 11:49 4 Apr 2022 GMT+1

'Elden Ring' Player Completes World's First Pacifist Run

He did have a little help from his friends, mind

Mike Diver

Mike Diver

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Featured Image Credit: Bandai Namco Entertainment Europe

Topics: Elden Ring, Youtube

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An Elden Ring player has achieved what is absolutely, we think, definitely probably a first in the new FromSoftware title: he’s completed the game, celebrated and cursed in equal measures for its enormous bosses and deadly everything, without personally attacking even once.

As reported on PC Gamer, YouTuber Iron Pineapple achieved a pacifist run of the challenging game without swinging a sword, shooting an arrow or so much as farting out a guff of violent fire magic. Which is not to say he wasn’t entirely complicit in a number of murders, as Iron Pineapple used spirit ashes and summons to overcome the enemies that need to be felled (as many are optional) to see Elden Ring to its end. Hey, you can watch his video showing how he did it, below.

There are several missteps and mistakes made along the way to eventual victory, as Iron Pineapple’s chosen build - Faith based for the buffs and healing abilities - falls foul of the same gigantic terrors that have smashed far-less-creative players to smithereens millions of times over (Elden Ring is FromSoft’s fastest-selling game yet). There is no shame in dying to Morgott the Omen King a few times, at the best of times, so we can surely forgive Iron Pineapple’s troubles with that lethal dork. And yeah, that Fire Giant falling off a cliff trick? Doesn’t work anymore. Gotta slash those ankles.

At the other end of the deadliness build scale is this near-unstoppable ‘mech suit’ set-up, which turns most Elden Ring enemies into Swiss cheese in seconds.

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In other Elden Ring news, the game’s now been beaten, start to finish, in under 19 minutes - which is every bit as remarkable to watch as it sounds. And a major boss in the game has just had its stats boosted by FromSoft, because players were upset that the encounter had become too easy. 

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