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Assassin's Creed Upcoming Release Cancelled, Gamers Disappointed
Home>News
Published 15:33 28 Nov 2025 GMT

Assassin's Creed Upcoming Release Cancelled, Gamers Disappointed

A real shame

James Lynch

James Lynch

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Featured Image Credit: Ubisoft

Topics: Assassin's Creed Shadows, Ubisoft

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Assassin's Creed Shadows has been a genuine success for Ubisoft, selling millions of copies to become one of the bestselling games of the last year overall.

With that in mind, surprising news has emerged that the developers have decided to scrap it's second DLC expansion, which was originally intended to be part of the game's Season Pass, which was also cancelled after a tumultuous first year in the wild.

Claws of Awaji was the first DLC for Assassin’s Creed Shadows, and it was described as such in the promotional materials, leading many to believe that more was on the way. That release was also originally intended as paid DLC, but it was given away for free after the base game was significantly delayed into 2025.

Whilst it was certainly the original intention to produce more DLC, that's seemingly not going to happen now, though there will be some as yet unspecified content for Year Two.

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Ubisoft
Ubisoft

Assassin's Creed Shadows Won't Get A Second DLC

As first reported by IGN, Ubisoft no longer plans to release a second story DLC for Assassin's Creed Shadows, something which it has done for almost all of the last few releases, including all of the Anicent Trilogy in Origins, Odyssey and Valhalla, with the latter getting three full DLCs, as well as smaller content updates.

In an interview with JorRaptor, associate game director Simon Lemay-Comtois explained exactly what's going on over the next year.

"As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned," he said. "We're still working on content for post-launch and supporting it, but it's not a full-on DLC the way a season pass would have had in the previous years."

"We're trying to re-adjust for Year Two a little bit," he continued.

"There's learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed, but chunkier updates that shake things up a little more.

"I'm not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don't need to put fires out or anything, so it's more what good, chunky little piece of meat we can drop and have people come back and enjoy it."

The news likely won't be particularly well received by fans of the game who were expecting more story content, but hopefully the smaller updates he's referring to fill in the gaps well enough.

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