
If you've spent any considerable time exploring the Vale of Sangora in The Blood of Dawnwalker, chances are you're already familiar with just how easy it is to lose yourself in Rebel Wolves' dark fantasy adventure.
From the great minds that brought us The Witcher 3, Rebel Wolves teed up a stellar franchise that will continue to grow off the back of a spectacular vampiric theme.
Yet, there is one divisive figure in The Blood of Dawnwalker that continues to irk players: the time sensitivity.
The 30-day cycle leaves players to be selective about the sections of the world that they explore and which quests to do.
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But what happens when you're simply not ready to leave this particular bloodthirsty adventure behind after your first run through?
Well, so far, that means starting from scratch, leaving all of your progress behind and almost forcing you into a completely different build next time around. Never has a player been able to enjoy the full portfolio of powers at once.
Until now.
It seems the developers have been listening to the calls of its fandom, because The Blood of Dawnwalker is finally getting one of its most requested features. Better still, the upcoming update isn't stopping there, with a level cap increase and several additional improvements also on the way.
The Blood of Dawnwalker is getting New Game Plus and a level cap increase
Having wasted no time in making The Blood of Dawnwalker a better experience for its players, thanks to the first major update, Rebel Wolves has now heeded our call and revealed that a New Game+ feature is finally on its way.
Confirmed to be arriving in update 1.2 for The Blood of Dawnwalker, the restart feature will arrive next week.
The New Game+ mode will unlock once players have completed the game's epilogue, allowing them to return to the Vale of Sangora for another adventure. Best of all, you'll be able to carry your character's level, unlocked skills, and inventory into your next playthrough.
That's not all, either. Items will receive their own NG+ versions with improved stats, giving players even more opportunities to experiment with their builds. Essentially, you'll be able to take your hard-earned vampire abilities into another run without having to start completely from scratch.
Perhaps the biggest addition, however, is the increased level cap. Update 1.2 will raise the maximum character level to 100, giving particularly dedicated players plenty more room to develop Coen into an absolute nightmare for anyone unfortunate enough to cross his path.
Read More: 6 unresolved plots The Blood of Dawnwalker's sequel will address
Rebel Wolves is also making some adjustments to enemy balancing, with opponents being scaled across every region of the game. Enemy health pools and the frequency with which they use their abilities are also being tweaked, meaning the changes should benefit players beyond those embarking on a NG+ run.
There are some smaller quality-of-life improvements coming, too. The developers are adjusting terrain geometry to make movement smoother during both combat and exploration. It might not sound particularly exciting on paper, but anyone who's ever found themselves awkwardly navigating an uneven patch of terrain will appreciate the effort.
Finally, owners of The Blood of Dawnwalker's Eclipse Edition can look forward to an extended in-game soundtrack, featuring additional songs from the adventure. Rebel Wolves has also confirmed that the expanded soundtrack will eventually make its way to streaming platforms.
It's worth remembering that update 1.2 doesn't have a confirmed release date just yet, with the studio simply stating that it's planned for next week.
Still, it's fantastic news for anyone who has already finished The Blood of Dawnwalker and is itching to return. NG+ was easily one of the most requested additions following launch, and it's as good an excuse as any to reload the iconic series debut title.
Topics: The Blood of Dawnwalker



