• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
'Spider-Man: No Way Home' Weird CGI Scene Fixed By Amateur Animator
Home>News
Published 15:05 11 May 2022 GMT+1

'Spider-Man: No Way Home' Weird CGI Scene Fixed By Amateur Animator

Even if something is great, it can always be better.

Georgina Young

Georgina Young

google discoverFollow us on Google Discover
Featured Image Credit: Marvel / Sony

Topics: Spider Man, Marvel, TV And Film

Advert

Advert

Advert

The latest in Marvel's Spider-Man films, Spider-Man: No Way Home was a huge critical and commercial success for both Marvel and Sony, but that doesn’t mean it was free of errors. 

With a budget of $200 million, the film had financial backing similar to films like Black Panther and Titanic. In all these films a large portion of the budget - somewhere around half - is used specifically for special and visual effects. To pull off all of Spidey’s special web slinging and combat action, animators and effects artists have to work on the raw footage to make it seem real. While they did an excellent job all round, a few small quirks slipped through the net.

We sat down with Tom Holland to talk about No Way Home. You can see our interview with him in the video below. 

Advert

In the scene where Andrew Garfield jumps down off a building to save Zendaya, fans noticed him spring back up from the ground unusually quickly. This is because in the shot ,only Zendaya was filmed and Andrew Garfield was added in post-production to fit in with her movements. As Zendaya bounced up surprisingly fast, so too must Garfield.

Amateur video editor Zamir A. Hernandez wanted to see if he could do anything to improve the scene. However, slowing down the footage to what looked to be a natural pace wasn’t enough. All of the props in the scene, such as smoke and falling debris then moved unusually slowly by comparison. 

A lot of work went into isolating individual parts of the scenery and changing the movement speed, as well as blending all those moving parts together. All of this for what is a very short part of the overall film. However the work Hernandez has done looks great, so we salute you sir.

Choose your content:

an hour ago
  • Nintendo
    an hour ago

    Free Legend of Zelda Multiplayer Mode Is What Dreams Are Made Of

    PC users have got it so good

    News
  • IO Interactive
    an hour ago

    007 First Light Buying Guide: Everything Included In Each Version

    007 First Light is available via a standard, collector's and legacy edition.

    News
  • Sony Interactive Entertainment
    an hour ago

    The Last of Us Gamers Lose It As New Part 3 'Tease' Splits Opinion

    Is Neil Druckmann teasing us, again?

    News
  • PlayWay S.A./Valve
    an hour ago

    PC 90% Rated Game Free But Not For Long, It’s Your Last Chance

    Pairs well with Forza Horizon 6

    News
  • Spider-Man: Brand New Day Compared to MCU's Best Movie
  • MCU Spider-Man and Daredevil Team-Up Officially Confirmed
  • The Amazing Spider-Man 3 Update Isn't What We Wanted To Hear
  • Spider-Man: Brand New Day Release Update Is a Major Blow to MCU