• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
'Spider-Man: No Way Home' Weird CGI Scene Fixed By Amateur Animator
Home>News
Published 15:05 11 May 2022 GMT+1

'Spider-Man: No Way Home' Weird CGI Scene Fixed By Amateur Animator

Even if something is great, it can always be better.

Georgina Young

Georgina Young

google discoverFollow us on Google Discover
Featured Image Credit: Marvel / Sony

Topics: Spider Man, Marvel, TV And Film

Advert

Advert

Advert

The latest in Marvel's Spider-Man films, Spider-Man: No Way Home was a huge critical and commercial success for both Marvel and Sony, but that doesn’t mean it was free of errors. 

With a budget of $200 million, the film had financial backing similar to films like Black Panther and Titanic. In all these films a large portion of the budget - somewhere around half - is used specifically for special and visual effects. To pull off all of Spidey’s special web slinging and combat action, animators and effects artists have to work on the raw footage to make it seem real. While they did an excellent job all round, a few small quirks slipped through the net.

We sat down with Tom Holland to talk about No Way Home. You can see our interview with him in the video below. 

Advert

In the scene where Andrew Garfield jumps down off a building to save Zendaya, fans noticed him spring back up from the ground unusually quickly. This is because in the shot ,only Zendaya was filmed and Andrew Garfield was added in post-production to fit in with her movements. As Zendaya bounced up surprisingly fast, so too must Garfield.

Amateur video editor Zamir A. Hernandez wanted to see if he could do anything to improve the scene. However, slowing down the footage to what looked to be a natural pace wasn’t enough. All of the props in the scene, such as smoke and falling debris then moved unusually slowly by comparison. 

A lot of work went into isolating individual parts of the scenery and changing the movement speed, as well as blending all those moving parts together. All of this for what is a very short part of the overall film. However the work Hernandez has done looks great, so we salute you sir.

Choose your content:

3 hours ago
6 hours ago
9 hours ago
12 hours ago
  • Sony Interactive Entertainment
    3 hours ago

    The Last of Us Gamers Left Devastated As Part 3 To Mark Controversial Change

    The reality of the PlayStation controversy hits The Last of Us fans.

    News
  • Nintendo
    6 hours ago

    Classic Zelda Game Jumps From GameCube To 3DS But It's Not The One Everyone Wants

    We'd throw our Rupees at Nintendo to revisit older games.

    News
  • Rockstar Games
    9 hours ago

    Ned Luke Sets Rumour Mill On Fire About Michael De Santa's GTA 6 Return

    The GTA V sequel we all need

    News
  • Rockstar Games
    12 hours ago

    Red Dead Redemption 2 Finally Gets New-Gen Update, Just Not From Rockstar

    Enjoy some fancy new bells and whistles in this 2018 modern classic.

    News
  • Forgotten Spider-Man Spin-Off Could Be One Of 2027's Biggest Games
  • Spider-Man: Brand New Day Compared to MCU's Best Movie
  • MCU Spider-Man and Daredevil Team-Up Officially Confirmed
  • The Amazing Spider-Man 3 Update Isn't What We Wanted To Hear