
Topics: Steam, Titanfall, PC, Free Games
When you look back on some of the greatest first-person shooters of all-time you might think of titles like Call of Duty: Black Ops, Halo: Combat Evolved, Doom and many more.
Titanfall however was better than them all, and the series only got better with Titanfall 2. Fluid parkour movement, giant battling robots, what more could you ask for from a multiplayer game?
Alas, we’re almost a decade past Titanfall 2’s release date and there’s no sign of a sequel. The closest we got was Apex Legends.
However the fans are in dire need of a successor, and if Electronic Arts won’t provide one you best believe there are other talented developers out there willing to do the job themselves.
Introducing ShatterRush, a fast-paced first-person shooter featuring everything that made TItanfall so popular, parkour and big robots.
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It’s being made by an Australian developer named Tetra Studios, who was clearly inspired by EA’s shooter series.
You can find a listing for it on Steam, with a description reading: “ShatterRush is a multiplayer parkour FPS where fluid movement meets massive mechs in fully destructible levels. Wallrun, grapple, and smash through cover to outplay your foes in kinetic, high-speed combat as the map changes with every fight.”
While not as pretty as Titanfall at the moment the soul of the series clearly exists within, and we’re excited to see it blossom into the successor/sequel we always wanted to see.
After watching the gameplay trailer, something we’re particularly excited for is the map selection, especially the level that appears to be set amidst an armada of airborne ships. It looks like a great setting for a parkour-centric game.

Unfortunately we’re going to be waiting a while. At the time of writing the proposed released date is somewhere within Q3 of 2027, which is a long way off.
However there is some good news as an open pre-alpha is available for free, meaning you can give it a go for yourself while it’s still in its early days.
ShatterRush might be far from completion but we’re happy to wait, as the Titanfall series was one that had so much potential it’s genuinely heartbreaking to see it stuck in limbo.
Hopefully Electronic Arts comes to its senses and greenlights a proper sequel if it hasn’t already, but if not indie developers like Tetra Studios are here to keep the soul of the game alive.