It’s been a turbulent couple of days for Bethesda – from a small pocket of gamers intending to review bomb Starfield, to the more serious issue of the game’s story being leaked, it’s been a bit of a sh*tshow.
As if to further exacerbate the situation, datamining of the game’s pre-save files has unearthed what my PC gamers had feared, chiefly that there’s no Intel XeSS or Nvidia DLSS upscaling technologies.
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Twitter user Sebastian Castellano posted a screenshot on 18 August, seemingly confirming that only FidelityFX Super Resolution is supported. Although this makes sense given the fact that AMD is the exclusive PC partner for Starfield, with FSR its own upscaling technology, players had hoped the game wouldn’t be so exclusionary.
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Castellano said of his discovery, “If true I think this would generate a lot of backlash for Bethesda & AMD (due to their refusal to confirm whether they block rival GPU vendor techs in their sponsored games).”
So far, neither Bethesda or AMD have addressed the screenshot. Regardless of whether this new information is true, it serves as a reminder for all Starfield gamers to check the specs before pre-ordering the game. Nobody wants to pay all that money only to learn they can’t actually play it.
This is true for Xbox players as well, though they’ll likely only need to grab an external hard drive or do some serious housekeeping to make way for the massive game file size. Honestly, it’s pretty damn hefty, having recently been updated, much to the surprise of Xbox players.
Still, while the graphic capabilities of their consoles aren’t dousing them in a cold sweat (well, maybe the Series S owners), Xbox fans are ticked off about the latest “terrible” update to befall their beloved platform. The update comes just before Starfield launches, so, naturally, players have a lot to say about Xbox’s choices.
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With just over two weeks to go, I’m curious to see what other news hits the Starfield fandom ahead of launch. Don’t forget, folks, Starfield officially launches on 6 September for PC and Xbox.