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PlayStation Turns a Blind Eye To Fallout And The Elder Scrolls Mods, Go Nuts
Home>News>Platform>Playstation
Published 14:00 1 Feb 2026 GMT

PlayStation Turns a Blind Eye To Fallout And The Elder Scrolls Mods, Go Nuts

More mods, more fun

Sam Cawley

Sam Cawley

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Featured Image Credit: Bethesda

Topics: PlayStation, PlayStation 5, Bethesda, Mods

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PlayStation is seemingly turning a blind-eye to non-Creation Club mods on both Fallout and Elder Scrolls supported games.

In case you weren’t aware, the mods you’ll find on Fallout 4 or The Elder Scrolls V: Skyrim aren’t just ported across from NexusMods. They’re basically cherry-picked by Bethesda to ensure they’re not crude, offensive, or simply not supported on consoles.

This is especially true for PlayStation, which has been much less accepting of mods for its games. This means the selection is far more limited than what you’d find on Xbox, and vastly more limited compared to PC.

Now in my opinion I think the Creation Club is pretty solid. It keeps things moderated and ensures that nobody’s console gets bricked because they tried to run an expansion mod that was never going to work with the hardware.

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However for the daring individuals out there who’d rather use the mods they want rather than the mods Bethesda allows, there’s apparently a workaround.

Some mods have been finding their way onto the PlayStation’s side of Creation Club that probably shouldn’t be there, and yet no one seems to be doing anything about it.

Fallout 4-
Bethesda

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Reddit user pyromaniacSock spotted one when playing Fallout 4 on the PlayStation 5, wondering if the company was suddenly allowed a more varied selection of add-ons for the game and other Bethesda titles.

While this isn’t officially the case it doesn’t seem to be something PlayStation is actively enforcing, which is good news for players.

The reason for these mods popping up was loosely explained in the comments, and one user said it’s due to an “exploit or loophole to upload external assets” to the game.

They went on to explain that both Bethesda and PlayStation are seemingly taking a “don’t ask, don’t tell” approach. Basically it’s not allowed but as long as it’s not harming anyone or being done for profit nothing’s going to be done about it, at least for the time being.

For the most part developers and studios are very relaxed when it comes to mods, but we have seen some examples recently on modders that have taken things too far. Cyberpunk 2077 for example recently had to shut down a VR mod, as rather than being made free for all players the mod’s creator was charging users for access.

Mods like those found in the Creation Club are pretty harmless though, so it’s understandable why creators are being left alone to make and share their fan-made content.

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