
Perhaps the most respected and accurate leaker in the video game industry just casually revealed the specs for the upcoming PlayStation 6, and it all sounds like a very big deal (and incredibly bloody complicated).
Thank you in advance to Wccftech's Hassan Mujtaba for the original source on this one!
Right, let’s get the easy bit out of the way: the extremely accurate leaker KeplerL2 just offhandedly revealed in a post on the NeoGAF forum that Sony’s PlayStation 6 will feature "the same GPU architecture" as the upcoming next-gen Xbox.
Advert
Microsoft revealed a few days ago that the next-gen Xbox will be powered by AMD, so that would mean that the PlayStation 6 will also be powered by AMD. According to rumours, AMD is referring to this new architecture internally by the name UDNA.
Now, time for the complicated bit. Bear with me for this bit, folks.
KeplerL2 stated that, when compared to the previous AMD architecture (RDNA4), this will result in “20%-ish for raster perf/CU and around 2x for RT/AI per”.
Cool! Wait, no– what the hell does that mean?
Advert
“RT” means “ray-tracing” and “AI” means, well… you probably know what AI means.
Basically, things will look prettier and they’ll look prettier faster. In this context however, AI seems to be referring to frame-generation capabilities.
Frame generation is a little tricky to explain in simple terms, but it essentially generates an interpolation of a frame in between two real ones. It makes stuff look smoother and sort of tricks the eye in thinking that the frame-rate of an image is higher as a result.
This is something that was a big selling point for the PlayStation 5 Pro, but many believe that frame generation isn’t worth using unless your game runs at 120 FPS (at least) in the first place.
Advert
However, if 120 FPS is going to be the standard for the PlayStation 6, then it might actually be worth using this time around. We’ll have to see the console in action to actually confirm any of this, of course.
Topics: PlayStation, PlayStation 5, Sony