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Skyrim's 60 FPS Issue Highlighted Again, Nintendo Woes Added
Home>News>Platform>Nintendo
Published 12:00 27 Dec 2025 GMT

Skyrim's 60 FPS Issue Highlighted Again, Nintendo Woes Added

Oof.

Olly Smith

Olly Smith

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Featured Image Credit: Bethesda Softworks

Topics: Bethesda, Nintendo, Nintendo Switch, Nintendo Switch 2, Skyrim, The Elder Scrolls

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Amidst the rather botched launch of The Elder Scrolls V: Skyrim on Nintendo Switch 2, one user has highlighted a major issue following the latest patch.

Bethesda released Skyrim on Nintendo Switch 2 earlier this month, adding yet another platform to its large pile of supported platforms.

Following the release, many fans pointed out this port had a major input lag issue. Pushing on one of the thumbsticks would result in a delayed response, interrupting the flow of gameplay.

Bethesda released a patch addressing this the following week, seemingly releasing a fix for the game that improved the input lag issues players were facing.

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The patch also appears to have improved framerate for the Nintendo Switch 2, which was locked at 30fps at launch but now seems to go above that limit and hit 60fps in some areas.

As spotted by fans, Skyrim on Nintendo Switch 2’s framerate now goes up to 60fps in interior environments. However, much to players’ disappointment, exterior spaces are stuck at 30fps. It also stutters, apparently, creating a rather uneven experience for players.



The 30fps Issue May Be Caused By Vsync

This issue may be because of vsync, a feature which matches the Switch’s frame output with the display’s refresh rate.

Vsync stops screen tearing from showing up on the display, but it can also introduce input lag.

It seems that Bethesda’s bandaid fix for the input lag issues may have also messed with Skyrim’s vsync implementation.

This is an issue that has been recorded by players on the PC version since at least 2016, with many saying that having vsync activated may interfere with the framerate in interior and exterior settings.

Naturally, this patch hasn’t gone over well with fans, who just wish for a stable Skyrim experience on Nintendo Switch.

“A stuttery 60 fps indoors and a stuttery 30 fps outdoors. I wish they would just cap the framerate again, but without the horrible input lag,” reads a comment on the Nintendo Switch 2 Reddit page.

“The input lag is gone but they did kinda just slap a bandaid on it by turning vsync off this isn't a great longterm fix,” reads another comment.

“I’ve played Skyrim a few times on different consoles (Xbox 360, Xbox one, Switch) and it’s always a janky, buggy mess,” reads another displeased comment. “Considering this is like the 10th+ release in like 15 years, It’ll never get better.”

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