• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Mass Effect just confirmed a lie we've all suspected for years
Home>News
Published 13:23 11 Jun 2024 GMT+1

Mass Effect just confirmed a lie we've all suspected for years

They got us again

Kate Harrold

Kate Harrold

google discoverFollow us on Google Discover
Featured Image Credit: BioWare

Topics: Mass Effect, Bioware, EA

Advert

Advert

Advert

I recently wrapped up a playthrough of the Mass Effect trilogy and while I adore the series, if I had to pick a gripe, it would most definitely be the speed of traversal.

Shepard is a force to be reckoned with, putting a stop to any foe that stands in his or her way.

No enemy is too great because Shepard is the perfect soldier.

Level-headed, skilled in combat, agile … oh maybe not that last part.

Advert

Shepard saunters across the battlefield with the same agency I have trying to get to my door after hearing a knock which is to say not much at all.

I admire Shepard’s nonchalance to the notion of speed.

If you too have always wondered why Shepard feels so slow, there’s actually a very specific reason that I promise will have you screaming, “I knew it,” at this article in roughly 20 seconds.

Mass Effect 5 cannot come soon enough. Take a look at a teaser trailer for the game below.

You may recall that developers on Dragon Age: Inquisition previously revealed that the game’s horses don’t technically have a sprint option.

Instead, devs added wind lines to give the appearance of sprinting.

I bet you can see where I’m heading with this. Mass Effect’s devs utilized the same effect.

Developer John Ebenger took to social media yesterday to write, “Same thing in Mass Effect 1 when you try to run on the Citadel. No change in speed, just in the FOV of the camera to give the illusion you’re moving faster.”

“Can’t remember if that stayed true for 2 & 3 or if load times were better by then,” he added.

Very, very sneaky.

“You guys bamboozled us not once but twice with this,” replied one player.

“Holy s**t. I had a sneaking suspicion this was the case,” another added.

Let’s hope the franchise’s next entry brings us a real spring option lest we end up with eye on our faces for a third time.

Choose your content:

4 hours ago
6 hours ago
7 hours ago
  • Nintendo
    4 hours ago

    Legend of Zelda Ocarina of Time Exploit Breaks The Game Over 25 Years Later

    We'd imagine the Ocarina of Time Remake will fix this though

    News
  • Weekend Games
    6 hours ago

    Fall Guys Devs Return With Cozy New 2027 Release We're Liking The Look Of

    Cosyness overload!

    News
  • Rockstar Games
    6 hours ago

    GTA 4 PC Port Has Been 'Saved' Over 20 Years Later, This Freebie Fixes Everything

    Welcome back Liberty City

    News
  • Bungie
    7 hours ago

    Marathon Is Already Going Free-To-Play After Troubled Launch

    It's a Marathon, not a sprint

    News
  • Mass Effect fans, we just got the teaser we've been waiting for
  • Mass Effect AAA RPG Rival Confirms Limited Time Free Availability
  • Mass Effect: Legendary Edition Just Got a Massive New Update
  • Mass Effect 5 Delay Leaves Gamers Angrier Than Ever