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Ghost Of Tsushima director wants the movie to look as beautiful as the game

Home> News

Published 15:36 27 Mar 2023 GMT+1

Ghost Of Tsushima director wants the movie to look as beautiful as the game

Chad Stahelski says he wants to bring the game's stunning visuals to life in a "very realistic and grounded way" in the movie adaptation.

Catherine Lewis

Catherine Lewis

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Featured Image Credit: Sony Interactive Entertainment

Topics: Ghost Of Tsushima, TV And Film

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In case you’d forgotten, a Ghost of Tsushima movie is on the way, and so far, it seems be shaping up to be something very special.

The film is being directed by Chad Stahelski, who also directed all four John Wick movies. In itself, that’s enough to say that the adaptation is looking promising, but Stahelski also recently implied that the adaptation will follow in The Last of Us' footsteps and break the old stereotype of video game adaptations being awful. However, we still don’t know who’ll be starring in it - Bullet Train’s Andrew Koji previously expressed that he’d love to take on the role of protagonist Jin Sakai, but it’s not been confirmed if he’s been offered the role.

Take a look at the trailer for Ghost of Tsushima Director's Cut below.

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Now though, in a new interview with Discussing Film, Stahelski revealed that he wants his adaptation to “exceed” the game’s already stunning visuals.

“I love Ghost of Tsushima, it’s one of when my favourite properties. I’m lucky to be attached to a couple of really cool properties right now, from Rainbow Six to a few other things,” Stahelski said. “Ghost of Tsushima is a really interesting story if you really dive into the tale of Jin Sakai and what the film is really about. And you tie him to these amazing visuals.

“You can already tell from the John Wick films that I love colour and I love composition. To really try and not only live up to but exceed what the game has done with its visuals is completely fascinating to me,” he continued. “So that’s something we’re currently researching and working on. Like, how can you push the colour palette? How can you bring that world to life in a very realistic and grounded way?”

Unfortunately, at the time of writing we still don’t have a release window for the movie - in an interview with Total Film from earlier this year (via ComicBook) Stahelski hinted that we might be waiting some time for it since the team are still getting “the business end of things locked in”. Hopefully, it’ll be worth the wait.

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