HAVE A VIDEO YOU WANT TO FEATURE ON OUR PAGE?

Submit Video

To make sure you never miss out on your favourite NEW stories, we're happy to send you some reminders

Click 'OK' then 'Allow' to enable notifications

Not now
OK
Advert
Advert
Advert

'DOOM Eternal' Made $450 Million Without The Use Of Microtransactions

Imogen Mellor

Published 

'DOOM Eternal' Made $450 Million Without The Use Of Microtransactions

Featured Image Credit: id Software

If you've wondered whether DOOM: Eternal was a success for id Software, well, first of all, yes, it made a lot of money as it turns out, and secondly, it did it without microtransactions. A user on Reddit has spotted details in a staff member's LinkedIn bio, telling us that DOOM: Eternal made at least $450 million in the first nine months of sales.

Advert

The game released in March 2020 (the same day as Animal Crossing: New Horizons if you remember the memes about Isabelle and Doomguy teaming up) and in the first nine months of sales, the revenue exceeded the $450 million mark. It's now March again, so it's a little unclear how much the title made in almost a full year, but it wouldn't be ridiculous to think it'll have cleared $500 million by now. So, I guess, congrats id Software, your game did really well without selling a million add-on items.


We know this little detail, because as Redditor I_love_to_please points out, David Saunders who is the Product Management Lead at id Software, made the announcement via his personal LinkedIn bio. The full quote says, that while he was at id Software, his "responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information)." Saunders has since moved on to working for Gearbox Publishing (of the Borderlands series) as a Product Manager.

Advert

Loading…

In recent DOOM related news, it was revealed that the team at id genuinely considered putting a female slayer in the game. Instead of it being just a reskin of Doomguy, the female Doom slayer would have had her own moves, fighting style, glory kills and maybe even weapons. Well with the obvious success of DOOM Eternal maybe that's something we'll get when another DOOM game comes around again.

Topics: News, DOOM

Imogen Mellor
More like this
Advert
Advert
Advert

Chosen for YouChosen for You

Fortnite

Fortnite player count reportedly hit 100 million players in November

13 hours ago

Most Read StoriesMost Read