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Elden Ring fans horrified to learn we've all been making the same mistake since release

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Published 18:00 27 Jun 2024 GMT+1

Elden Ring fans horrified to learn we've all been making the same mistake since release

Try and dodge this mistake

Angharad Redden

Angharad Redden

It may have been two years since Elden Ring was first released but the punishing FromSoftware title still has players trying out new techniques to this day. However, there has been one major mistake we have all been making.

Last week saw the long awaited release of Elden Ring’s first DLC Shadow of the Erdtree and the general consensus is: it’s bloody difficult. As a result, streamers have called in therapists to help with the trauma and FromSoftware has even issued an update that makes things a bit easier.

Check out the official launch trailer for Elden Ring: Shadow of the Erdtree below!

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The Souls games are not designed to be easy but according to a recent video by Youtuber Leviathan, we have all been making a major mistake since the game’s launch.

In a video titled ‘Elden Ring's most USED mechanics are a trap…”, Leviathan explains that simple mechanics that we all rely on can actually do more harm than good.

The mechanics in question are the dodge roll and lock-on features.

Dodge rolling is something that we all take advantage of during punishing boss fights and I definitely give gymnastics a run for their money with my rolls. However, Leviathan claims that jumping is actually a much better strategy as you are more likely to avoid AOEs and it even consumes less stamina.

A lot of the attacks in Elden Ring can be dodged just by jumping, including during the fights with the Tree Sentinel and Malenia. Any attacks that are low to the ground can be leapt over and the video proves this to be very true.

The lock-on feature can also be a hindrance as it only allows our players to move based on the enemy’s position. However, locking-off can allow you more freedom of movement to strafe and even side-step the boss to confuse them.

Leviathan recommends never being locked-on to an enemy if they are about to attack from above.

I know what I’m going to be testing out this evening.

Featured Image Credit: Bandai Namco

Topics: Elden Ring, Fromsoftware, Bandai Namco

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