• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
‘The Callisto Protocol’ Developers Studied “Real Life Examples Of Horror And Gore”

Home> News

Updated 15:10 29 Sep 2022 GMT+1Published 14:56 19 Jun 2022 GMT+1

‘The Callisto Protocol’ Developers Studied “Real Life Examples Of Horror And Gore”

Striking Distance Studios developers studied "real life examples or horror and gore" to make the game more realistic.

Kate Harrold

Kate Harrold

The Callisto Protocol looks incredible, but it also looks really damn disturbing. From Dead Space creator Glen Schofield, this sci-fi horror is set to be the “single most scariest game for PC and consoles.”

Set aboard the Black Iron Prison located on one of Jupiter’s moons, The Callisto Protocol is a single-player experience and in a recent gameplay reveal, we got to see some of the terrifying monstrosities we’ll be facing off against. The game looks like a gorefest but what’s more disturbing than some of the game’s animations is their origins.

Take a look at The Callisto Protocol’s gruesome gameplay below.

If you haven’t watched the gameplay, let me set the scene. The clip ends with a guy getting sucked into a very powerful fan, quickly chopping him up into tiny little pieces. Gross. The reason the developers at Striking Distance Studios were able to make such vivid animations is because they studied “real life examples of horror and gore” which I’m not going to lie, sounds like the most disturbing kind of day you could possibly have at work.

In an interview with PCGamesN, Striking Distance Studios chief creative officer Chris Stone explained, “We've found ourselves looking at a lot of real-life examples of horror and gore. While these were a lot less fun to research, it was some of the most memorable and valuable content when it came to creating realistic visuals and experiences." Less fun to research? I imagine it was not fun at all.

Advert

Stone also opened up about the title’s less graphic influences. He added that Silent Hill and Resident Evil are “obvious influences,” but that the team took “a lot of inspiration from movies like The Thing and Event Horizon” as well.

As PCGamesN points out, Mortal Kombat 11 took a similar approach studying real life gore, stirring some controversy over the wellbeing of the developers. Hopefully, solutions have been put in place at Striking Distance Studios for those who do feel affected by the troubling work.

Featured Image Credit: Krafton

Topics: Dead Space, PC, PlayStation, Xbox, The Callisto Protocol

Advert

Advert

Advert

Choose your content:

an hour ago
2 hours ago
5 hours ago
  • Rockstar Games
    an hour ago

    YouTube's GTA 6 Rule Change Isn't Stopping There, Brace Yourselves

    Silence the violence

    News
  • Larian Studios/SASUKE31 on Nexus Mods
    2 hours ago

    Free DLC Gives Baldur's Gate 3 New Romance Whether We Want It Or Not

    One for the tentacle lovers, no judgement here

    News
  • Nintendo
    2 hours ago

    Favourite Animal Crossing Feature Returns, With a Sad Twist

    The early 2000s feature is back

    News
  • Lucasfilm
    5 hours ago

    Star Wars Original Trilogy Edit Makes Perfect Sense 20 Years Later

    Life after death, and all that jazz

    News
  • ‘The Callisto Protocol’ Interview: How To Cook Up A Delectable Horror Dessert
  • Lord of the Rings Hit Game Announces Major Expansion
  • 'The Callisto Protocol' Is Going To Be Much More Gory Than Dead Space
  • The Last Of Us And God Of War Coming To Xbox In Mega Move