
Topics: Red Dead Redemption 2, Rockstar Games, Red Dead Redemption

Topics: Red Dead Redemption 2, Rockstar Games, Red Dead Redemption
Red Dead Redemption 2 players are sharing a hilarious glitch involving Arthur, and I can see it being the only thing I do on my next replay.
As one of the most detailed games of all time, Rockstar Games has seemingly thought of everything when it comes to Red Dead Redemption 2.
And yet, sometimes it’s clear it didn’t account for some unexpected glitches, which remain in the game even seven years later.
Another glitch involving some very peculiar behaviour from Arthur is making the rounds once again, this time being shared on X (formerly Twitter).
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According to users, if you jump off your horse in Red Dead Redemption 2 right before a cutscene triggers, Arthur continues running through the entire scene on foot, despite everyone else riding on their own horses.
This results in a rather hilarious clip showing Arthur sprinting on foot following his fellow gang members, managing to keep up with tremendous resolve.
The glitch has been known about for years, but it’s still fun to see these things become rediscovered and reshared over time.
You can see the clip below for your own perusal. Note that the glitch is replicable in any cutscene that has you begin on your horse.
Naturally, this has caused a bit of discussion within the Red Dead Redemption 2 community, with many poking fun at the glitch but also wondering if there are some gameplay benefits to exploiting the bug.
“Do you think the stamina XP ticks up during these? Would be awesome to hop off your horse right before a cutscene montage of you travelling across the map and levelling your stamina a ton in seconds lol,” reads one comment on Reddit.
“Reminds me of when, as a child, all your friends would bring their bikes out but you forgot yours,” another joked.
“That's exactly the homie you want having your back,” reads another.

The glitch is a result of Red Dead Redemption 2 using real-time, dynamic cutscenes. They’re not pre-rendered videos, which allows for things like the player’s custom Arthur appearance to be retained during cutscenes.
Most modern game engines support real-time cutscenes, making them incredibly beneficial for RPGs and other types of big open-world adventures.
It does, on the other hand, mean that weird bugs like this are prone to happening if you perform some kind of weird trickery.
Others have noted that throwing a fire bottle at a character and then immediately triggering a cutscene will result in them being set ablaze while the cutscene lasts, creating some weird but hilarious situations.
This kind of in-engine oddity has been a thing with the RAGE engine since Grand Theft Auto IV, but are more obvious in later iterations of the engine.
It'll be fun to see if this behaviour will persist with GTA VI, which will also use the RAGE engine. It releases for PlayStation 5 and Xbox Series X/S on 19 November 2026.
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