• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
PlayStation 5 Pro specs suggest you may want to temper expectations
Home>News>Platform>Playstation
Published 12:30 31 Jul 2024 GMT+1

PlayStation 5 Pro specs suggest you may want to temper expectations

Lower the bar a little

Dan Lipscombe

Dan Lipscombe

google discoverFollow us on Google Discover
Featured Image Credit: Sony

Topics: PlayStation, PlayStation 5, Sony

Advert

Advert

Advert

If you’re holding out for the PlayStation 5 Pro, or are thinking that you’ll upgrade when the time comes, you might want to temper your expectations.

While the console will of course be a step up from the base and the slim models, recent leaks and discussions are suggesting that the Pro might not be as powerful as we’d all like.

There's a new DualSense in town for the upcoming Astro Bot and it is gorgeous

Advert

This all comes from leaked documents that describe the inner components of the console, along with recent speculation from the folks over at Digital Foundry.

The leak centres on the new ray tracing features - a big part of this generation of consoles - and looks at the RDNA 4 architecture.

Digital Foundry have said that the double ray tracing intersect engine will certainly improve visuals and lead to better performance, but more than that might be a stretch.

Essentially, the new hardware would aim to reduce the memory footprint used when playing games, while also repurposing textures via ray tracing accelerators.

Unfortunately, the leak doesn’t mention anything about traversal, which is an integral part of ray tracing.

The rays need to shoot through a BVH structure and to drastically improve this aspect it would need to be done via hardware, which is expensive.

Even companies like NVIDIA and Intel are utilising new GPUs in order to accomplish this for PC, so for console it’s looking unlikely.

While Sony has patented a traversal unit that could help, it would cause a big disparity between performance on the PlayStation Pro and the PS5 base unit, making games even harder to develop.

It would be incredibly tough for developers to send out a game if they had to take both hardware models into account, so this advanced graphical technology is likely to be implemented in the next generation.

It’s worth taking a lot of this with a pinch of salt because until Sony announces the thing, it’s all guesswork, for now.

Choose your content:

8 hours ago
10 hours ago
12 hours ago
13 hours ago
  • Somncoitus
    8 hours ago

    Red Dead Redemption 2 Gets New Free Loan Shark Game Mode

    Red Dead Redemption 2 now lets you be mean to some poor folk who owe you money.

    News
  • Bethesda Softworks
    10 hours ago

    Skyrim Player's One In A Million Dragon Encounter Is Hysterical

    We'll miss dragons if they're not in The Elder Scrolls 6

    News
  • IO Interactive
    12 hours ago

    007 First Light Players Won't Stop Thirsting Over The Franchise's Latest Addition

    'Asking for a friend'.

    News
  • Capcom/CD Projekt/Deep Silver
    13 hours ago

    The Definitive 10 Best Deals In PlayStation Days of Play 2026

    Don't miss out on this deals!

    News
  • PlayStation 5 Pro has just 5 8K games, oof
  • PlayStation 5 Surprise Update Adds Fun New Welcome Hub Feature
  • PlayStation drops 5 freebies you won’t want to miss
  • PlayStation 5 models get massive price slash just in time for GTA 6