Marvel's Spider-Man 2 fans are already complaining game is 'too short'
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The debate over the length of some video games has reignited after a player tweeted that they earned the platinum trophy of Marvel's Spider-Man 2 in 30 hours. Fans rushed to comment, with the playerbase seemingly split down the middle with arguments over whether 30 hours is too short or just right.
The first Marvel's Spider-Man game ran around 17 hours to complete the story and 35 hours for a completionist save file. Of course, this is if you don't spend hours simply swinging through New York. Hearing that the sequel could be finished in 30 hours isn't too far off, but it still has fans debating what a good length is for a AAA title such as this.
Take a look at our preview of Marvel's Spider-Man 2 below.
The argument on Reddit has one side essentially saying, "Better to honestly have a 30 hour but high quality game than a 200 hour, artificially stalled out game." When Miles Morales launched, it did so with a much shorter campaign than Marvel's Spider-Man, creating a tighter experience that featured no 'filler'.
This argument rolls around every few months and it usually boils down to whether the money invested in a game is good value or not. For example, spending £20 on a game that gives you 100 hours of playtime seems to be seen as good value. Whereas £70 for 30 hours, not so much. What rarely gets taken into account is how the game makes you feel? Did it hook you in? Was it a cinematic experience?
One user jumped in with a sarcastic comment aimed at those complaining by saying, "I think the fact we had to wait five years and the game itself isn't five years long is disgusting." In a year chock full of long RPGs, 30 hours feels like a sweet spot to many. Of course, we all want as many hours with Spider-Man as we can possibly get, but realistically, many players simply don't have the time for an 80 hour adventure.