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Fallout 4 player murders every NPC just to see what happens

Home> News

Published 11:34 9 Apr 2025 GMT+1

Fallout 4 player murders every NPC just to see what happens

Wait, is Dogmeat legit an Institute spy?

Lewis Parker

Lewis Parker

Ever wondered what happens if you kill literally everyone in Fallout 4? Well, we have our answer, thanks to the efforts of one (ever so slightly unhinged) individual.

Bethesda RPGs are famous for the freedom they offer players, mostly because said freedom gives players the opportunity to do some heinous, awful stuff.

In that sense, murdering absolutely everyone in one of their games seems like the natural conclusion to things. After all, if you’re gonna give us the option… someone is gonna try doing it.

Enter YouTuber Dumpykong, and their video "I Killed Every NPC in Fallout 4".

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Dumpykong has basically built their YouTube career off of murdering all the NPCs in Bethesda games, so it was only a matter of time before they made their way over to Fallout 4.

I highly suggest giving it a watch, mostly because I think it’s incredibly interesting that they had to devise a specific route due to NPC spawns, but I am going to spoil one pretty big part of the video (mostly because I had no idea it was a thing).

During Dumpykong’s quest, they intentionally saved Dogmeat until last. They state that this is because this is the murder they’d feel most bad about committing, but in doing so, it triggered a little easter egg I don’t think I’ve ever seen before.

You see prior to finding Dogmeat, Dumpykong blew up The Institute. They hadn’t even encountered Dogmeat at all until they were essentially done with the entire game.

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Except, upon meeting Dogmeat for the first time towards the end of the video… he was already dead.

Turns out, there might be a canonical reason for this, as one of the commenters on Dumpykong’s video reveals.

“At 18:40 what killed Dogmeat was The Institute's destruction. No joke. The institute planted Dogmeat there as a companion animal for the sole survivor to meet with and be useful as a spy dog for them,” commented user @nick53686.

“At the Red Rocket gas station the radio is playing classical music which immediately stops playing the moment you blow up the institute too. Every location with a radio that plays classical music is a location the institute has eyes at and or is a location that the institute is capable of monitoring from a distance.”

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Huh. I don’t think this is exactly confirmed as such in-game, but they might be onto something here because it does make a little bit too much sense.

Who knew Dogmeat was an Institute spy this whole time?

Featured Image Credit: Bethesda

Topics: Fallout, Bethesda

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