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'Diablo Immortal' Has Caps To Stop People Earning Free Content, Encourages Spending

Home> News

Published 12:05 14 Jun 2022 GMT+1

'Diablo Immortal' Has Caps To Stop People Earning Free Content, Encourages Spending

One YouTuber has discovered a number of hidden caps in Diablo Immortal, which serve to slow free-to-play players from grinding.

Catherine Lewis

Catherine Lewis

The free-to-play Diablo title, Diablo Immortal, has found itself in the news quite a lot over the last couple of weeks, and never for the right reasons. For a start, its release was totally blocked in both the Netherlands and Belgium due to loot box laws, and those very same loot boxes have been causing nothing but trouble everywhere else.

It was previously revealed that fully upgrading a single character could cost players an extortionate £88,000 ($110,000), although some argued that free-to-play players could simply put more time into grinding to achieve the same results. However, as reported by Forbes, it seems that the game actually has measures in place to stop you from doing so.

Take a look at the trailer for Diablo Immortal below.

It was discovered by YouTuber echohack that there are a number of hidden caps in Immortal, which essentially serve to significantly reduce the amount of rewards and drops you can get in a day if you’re not paying for them. These reportedly include a limit on legendary drops (you can only get six per day before your drop rate significantly decreases), side quest rewards (players can only get rewards for five of these per day) and purple bosses (which also stop giving rewards after five per day). You can check out the full video below to see all the areas which are affected by caps (and to make sure you’re not being caught out by them yourself). 

The worst part is that the game tells you none of this, meaning that many dedicated players could end up spending hours of their time grinding, and receiving little, if no reward for it, whereas those willing to pay for Legendary Crests will see no limit put in place to stop them from earning gems in Rifts. In theory, it should still be possible for free-to-play players to reach the same heights as those who put money into the game eventually, but the devs have clearly made it as difficult and time consuming as possible to do so. You can totally understand that 0.5 user score on Metacritic, huh?

Featured Image Credit: Blizzard Entertainment

Topics: Diablo, Mobile Games, Blizzard Entertainment

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