
When I think of long-cancelled games that never survived production, there are a few titles that come to mind.
Rockstar Games’ Agent’s premise of “GTA but make it cold war espionage” would have been immense, and obviously Hideo Kojima’s Silent Hills is something we’re still mourning even a decade later.
But for me, none comes as close to this as Star Wars 1313, the Boba Fett bounty hunting game from LucasArts.
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Star Wars 1313 would have had you navigating the deeper levels of Coruscant’s criminal underworld, Level 1313. Presumably, you’d take on bounty missions, battle for control of opposing territories, and take on other missions.
The E3 2012 demo featured some cover-based shooting and an Uncharted-esque platforming sequence in which the player character climbs up the destroyed wing of a transport ship as it freefalls into the depths of Coruscant.
Watching the footage back in 2025, it’s eerie just how influenced by Naughty Dog’s adventure series other titles of the time were. Star Wars 1313 may not have lived to see release, but games like Just Cause 2, Enslaved: Odyssey to the West, and the 2013 Tomb Raider reboot had clearly all caught the Drake fever.
It was going to have you play as an unidentified bounty hunter, presumably the bloke from the E3 demo, for a portion of the opening hours. During the opening hours of the story, he’d have been killed by Boba Fett, at which point control was passed over to him for the rest of the game.
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Years later, a couple of minutes of Boba Fett gameplay was also leaked onto the internet, again featuring some chase and parkour gameplay. While a lot rougher around the edges than the E3 demo, it did paint a clearer picture of how the game would play. Fans of 2002’s Star Wars Bounty Hunter would have loved it.
Sadly, Disney put the game on hold following the company’s acquisition of Lucasfilm and all its current projects. Almost the entirety of LucasArts was laid off, with an alleged skeleton crew of around 10 people remaining at the company.
And despite its apparent cancellation, it may be the perfect time for Disney to bring it back.
Firstly, we’ve got some great Star Wars games out at the minute. Jedi: Fallen Order and its sequel Survivor proved that EA could produce an excellent big budget single-player game without any live service strings attached, while Ubisoft’s Star Wars Outlaws created a captivating experience without relying on the Force or lightsaber combat to drive the gameplay.
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But what really convinces me that we could get a decent Boba Fett game now is the fact that gaming tech has finally caught up with the initial vision for Star Wars 1313.
One of my favourite glimpses of Coruscant’s street level happens in Star Wars: Episode II – Attack of the Clones (and it’s perhaps the only decent bit of the film). Obi-Wan and Anakin are chasing a bounty hunter on a speeder, before landing at street level.
As they continue on foot, we soon get a short but interesting look at how the undercity of the planet has developed underneath the higher levels. Buildings are adorned with bright neon signs, tight narrow alleyways cut between large brutalist monoliths, and busy nightclubs feature a whole array of different alien species.
It sounds like the perfect setting for a new Star Wars bounty hunter game, in which you need to find your target and pursue them while keeping a low profile. We need thousands of diverse NPCs rendered on-screen at the same time, letting you hide in the crowd and stalk your bounty without raising suspicion from enemies.
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Basically, I want Star Wars meets classic Assassin’s Creed. If that’s exactly what 1313 was to be, it sounds like the technology of gaming hardware has finally caught up to do it justice.
Don’t get me wrong, I liked Star Wars Outlaws for what it was. It’s probably the closest we’ve gone to a modern interpretation of what Star Wars 1313 was going to be, but it wasn’t necessarily the Boba Fett game I’ve been craving.
I mean, look at open-world games like Cyberpunk 2077 and Ghostwire Tokyo. These are games which do a fabulous job of giving you a massive space to explore while also densely packing them with countless details and activities to do. When you add in some nicely polished bounty hunting gameplay, I reckon we could have something truly special.
I’m sure Star Wars 1313 would have been incredible had it released in 2013, but with gaming hardware now being in a position to make these open worlds even more authentic, I’d love to see what a 2025 interpretation of the idea could look like.