
If you thought the rumours and āleaksā would quiet down after Rockstar Games officially announced the upcoming GTA VI trailer, Iām sorry to say you were wrong. Dead wrong. Not only are fellow fans going into overdrive about game details, but the gameās publisher is also adding to the chaos, thanks to its belief that games should be priced āper hourā.
Take-Twoās CEO Strauss Zelnick isnāt concerned with upsetting fandoms, as reinforced by his latest comments that video games should be priced on their āper hour valueā, aka based on the hours of gameplay you get. Considering AAA games already cost between Ā£60 to Ā£70 upon release, such a move would potentially make gaming even more expensive.
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āIn terms of pricing for any entertainment property, basically, the algorithm is the value of the expected entertainment usage,ā explained Zelnick. āWhich is to say that the per-hour value times the number of expected hours plus the terminal value thatās perceived by the customer in ownership if the title is actually owned, not, say, rented or subscribed to. And youāll see that that bears out in every kind of entertainment vehicle. By that standard, our frontline prices are still very, very low because we offer many hours of engagement.ā
Thatās an extremely wordy way of saying gamers should be paying more. However, while these controversial comments are distressing for the GTA fandom thatās been waiting a decade for GTA VI, Zelnick has also said that such a pricing system isnāt easily obtainable. āThat doesn't necessarily mean that the industry has pricing power or wants to have pricing power. However, there is a great deal of value offered.ā
As PC gamers prepare for disappointment, as well as needing to buy a console, the price worries only add further insult to injury. Still, until the game is almost ready to launch, itās unlikely weāll get a clear indication of how much this hyped-up game is going to cost. For now, we look to early December when weāll finally see the trailer weāve all waited too long for.
Topics:Ā GTA 6, Grand Theft Auto, Rockstar Games, Take-Two