
The appetite for Resident Evil Requiem is palpable. The fans are ravenous, perhaps as ravenous as the monstrosity that relentlessly pursued me during a recent hands-on with the game - a hands-on that should be considered monumental. It’s been a very long time since a mainline Resident Evil entry landed day one on a Nintendo system but alas, that’ll soon change.
Resident Evil Requiem is doing precisely that, arriving on Nintendo Switch 2 on 27 February alongside PC, PlayStation 5, and Xbox Series X/S. It may not be the system you’re most inclined to pick the highly anticipated title up on, perhaps assuming that the Nintendo Switch 2 may lack power as a handheld compared to other platforms. You’d be doing yourself a disservice, however, by making such an assumption.
I recently had the opportunity to go hands-on with Resident Evil Requiem at Nintendo of Europe’s headquarters, and when I tell you that I cannot fault this port, I mean it. I won’t do an in-depth debrief of the demo’s content as it’s the exact demo that first surfaced at last year’s Gamescom, playable to both public and media - although you can revisit our preview. To recap, the demo sees Grace attempt to escape a hospital located within Raccoon City, although that’s made all the more difficult by a bloodthirsty, giant lady who’s dead set on ripping your jugular out. I say ‘lady’, but I’m being polite. Add a touch of Gollum into the mix.
Resident Evil Requiem’s Demo Runs Flawlessly on Nintendo Switch 2
I experienced the demo in docked mode on the Nintendo Switch 2 and while it’s hardly much in the way of an in-depth analysis, I truly mean it when I say that I cannot fault the title’s performance. Throughout the experience, I didn’t witness a single stutter or frame drop, nor did I think that graphical fidelity had been reduced in order to stabilise the game on the Nintendo Switch 2. Grace’s ordeal, and mine as a certified scaredy cat, was perfectly supported by the hardware. The action was fluid and the controls were receptive, whilst the crisp decay of the setting oozed tension.

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In fact, I witnessed this precise demo at Gamescom running on PC. I’m sure if you ran the two side-by-side, you may be able to point out a slight discrepancy here and there. Based on my observations alone though, I couldn’t pinpoint anything to separate the two, and I do think there’s a real sell in experiencing Resident Evil Requiem on the go. There’s a level of intimacy with handheld gaming, and that could make Resident Evil Requiem all the more frightening.
As I said, I played the demo docked so I can’t fully attest to how Resident Evil Requiem feels as a truly handheld experience but I can say this: don’t overlook this port. Resident Evil Requiem looks exceptionally well optimised on the Nintendo Switch 2, signalling a shiny new era for Nintendo and Capcom as a partnership.
Resident Evil Requiem launches on 27 February on Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X/S.
Topics: Resident Evil, Resident Evil Requiem, Capcom, Nintendo, Nintendo Switch, Nintendo Switch 2, Preview, Features, Opinion